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Auto Admiral's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2579 | 2.586 | 3.167 |
Overall | #3529 | 2.381 | 2.917 |
Originality | #4079 | 2.313 | 2.833 |
Presentation | #4404 | 2.041 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You don't directly control your ships, only who they are aiming at
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
The music was a great touch (got blasted in the ears by When Johnny Comes Marching Home) and the art nice, but the information coming in was a little too much for me to handle all at once, and in the end I kind of just cheesed it by having my 2 Man O' Wars both concentrate and blast at enemy ships one by one, taking them out before they have any chance to retaliate.
I also feel this is one of the few games I have played so far that would benefit from having a slower rate of gameplay. Perhaps a turn based system that would tell you what your and the enemies ships are firing next would allow for more strategy and planing (you still dont get to control what they are firing ), where you can then press a button and watch the exchange happen before repeating.
Overall though, definitely not perfect, but also definitely not without potential. I hope this gets developed further. Good luck!
Really cool concept! I think the core gameplay loop would really come together if you would have some control over the abilities / the loadout of the ships and some kind of progression.
But overall great work! The game definitely has potential and I really enjoyed playing it! :)
This is a really cool concept, I haven't seen many strategy games in this jam. Lots of fun to play too!
Arrrr solidarity from another pirate game dev! Much enjoyed this little fleet strategy game, tried to pick the ships to scale the difficulty with the progression of levels and it was quite a fun challenge! That song is going to be stuck in my head for a while now... Yoho!
Interesting idea, but I'm not sure I felt out of control as such.
Nice game, but lacks tutorial. Also no progression means that you can just grab the strongest ships and win :)