Thanks so much! We're definitely planning on expanding it further - we're working on plugging holes in all of the jam bugs as we speak!
Cheers for checking it out <3
Cheers man! Yeah the artwork was hand-drawn (on a tablet) by our talented artist Vollando, I also think it really ties it all together aesthetically, big thanks! All of those bugs and suggestions are definitely noted, and agree on the feedback :) the step counter was something I was pretty desperate to get in at the last minute but we just didn't quite make it sadly :(
Thanks for checking it out <3
Despite what you said about UX, this is still a fun concept! I look forward to playing the post-jam version you've been working on. The time pressure added by the battery, especially in the level where it was moving and you had limited time to work out what the levers did, was great. There is definitely a good core game here, good job! :)
Very unique aesthetic, and a good play experience too! Other than the chain glitching out a bit I had no issues, and the puzzles were interesting with the use of height and having to pass the bomb around so often and make sure it didnt explode (which it may have done for me... once or twice haha). Good job!
Wooow I feel like you deserve top marks in presentation for the skill in which you crafted that game page on itch! A real masterclass haha.
The game itself is fun, it was challenging at first for me to get a grip of which blocks did what, and how to best position them. I was also doing a lot of mis-clicks in my panic! But once I got the hang of it, it was very satisfying to keep trying to beat my high score. Real good job on this one, especially as you said below it was your first jam? Impressive!
Absolutely outstanding! Even though I died what I can only assume was roughly 10000 times, I felt more of an urge to carry on and defeat it than to stop. The levels are very intelligently made and the puzzles are frustrating but once you get them, you really feel satisfied. The art is a minimalist but good looking style with clear colours and very clean visuals that really help how precise this feels. And I defeated it! I won!
Great job friendo!
Wow I love this concept, relying on your partner to shoot while you have to keep moving and pointing out targets. The art style is on-point and the juice for shooting and combat is very well done, especially considering its a jam. Great job, and a (so far) unique take on the theme I haven't seen before!