This is a great game and I haven't seen a game made this jam with RPGmaker, it's impressive and certainly not something I'd attempt. I liked how the demons shifted around which defintely makes it very chaotic and helps make it an out of control game. Since the patterns are predictable as well it made the game feel fair rather than truly out of control, which I liked. It seems from the other comments these are recurring characters so I'll have to check out your other games! Great job!
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Shifter Demons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1943 | 2.835 | 3.214 |
Overall | #2085 | 2.898 | 3.286 |
Presentation | #2485 | 2.835 | 3.214 |
Originality | #2696 | 2.835 | 3.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The enemies change every turn. Pretty chaotic.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Neat concept, and good job executing it in RPGmaker - not an engine I'd usually associate with originality : D
There's definitely potential here. A JRPG battle where all your choices are meaningful is refreshing for sure.
Nice concept! I like how you're doing an interconnecting story between games, and all the flavour dialogue was a nice touch! I found this game a looooot more difficult than your other games but it was still fun to figure out the battle-system-turned-puzzle-system. Thanks for @ing me on Twitter about this!
Hello Harry! I'm glad you liked it this year too! I agree, the them played a minor role on this one, and I considered not submitting a game at all this year. I guess this is what happens when you limit yourself to a single ide. But I really hope you liked the writing, I aspire to be a good writer someday!
Hey xdan, nice to see you back in action. :-) With this game, you deliver another solid JRPG experience, though I feel like this jam's theme played only a minor role, compared, for instance, to your obsession with positive-negative charge puzzles. :D Besides dialogue and general chaos in the level structuring, I don't think there was much "out of control", given how even the demon shift cycles followed a predictable pattern. Nevertheless, I thoroughly enjoyed beating your combat puzzles (the final boss took a few runs before I figured out its trick), and I admit that randomizing them for a true out-of-control experience would be detrimental.
Lastly, I do have to ask: Do you have a backstory in mind for those characters? I have to replay the previous games, but it would seem like they are basically a recurring cast of the same episodic story.
Hi Koveras! I'm completely with you on this one, I had no idea what to do for this jam with such limited software as RPGM. I very seriously considered not participating this year just because of that. In the end I decided this was better than nothing and decided to give it a go.
I recycled a lot from the previous game because I was not planning on using RPGM this year. I had hoped I would have learned to use other IDEs by now, but I just haven't had the time.
And no, the story of both games is completely improvised. The only reason I reaused characters and plot ideas is because a commenter said he'd like a full game out of them. While I'm not planning to do that any time soon, I thought I'd give them a bit more of it this once.
Something I should be asking more often: what do you think of my English? Is it obvious it's not my mother tongue? I'm worried my writting will come off as silly because of dumb grammar or semantic mistakes.
Your English is fine. There have been a couple moments where it was obvious that you aren't a native speaker, but it's more of a "non-native speaker who reads a lot of English books" than anything else. Truth be told, though, I am not a native English speaker myself, so I am not the most qualified person to judge your grammar and writing style. :)
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