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The Bad Wizard Experience's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5321 | 1.336 | 1.889 |
Originality | #5385 | 1.179 | 1.667 |
Overall | #5394 | 1.100 | 1.556 |
Fun | #5400 | 1.021 | 1.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You literally run out of control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I like the idea, but it needs some control instructions, it took a little bit of figuring out.
Unfortunately, I was unable to run the game - something about my GPU :( It sounds great, though!
Im sorry about the issue. I played your game and its really cool. I created the game with Work_Smarter btw.
I was able to install and run the game, and I can see the idea that it was going for. There were a few bugs that I experienced, including the fact that the dialogue boxes were part of the scene and I had to be careful not to click them or I would start modifying the text. There were no instructions for the controls, so it took me a while to realize you had to be facing the direction you wanted to shoot your fireballs and press e to open doors. It does seem a little weird that shooting the enemies takes away your energy, because it is often better to just let the enemies hit you than it is to use your energy to shoot a fireball: sometimes the enemies would hit but wouldn't do any damage. Also a console window would often appear behind the game and output text that I didn't understand, in addition to showing frequent error messages. However, it is clear that some effort was put in and in researching the technology used I learned about the open-source Godot Engine. A good attempt!
Edit: Oh, and I like the music!
I wrote the music. Thank you!