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Swat Commander's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1910 | 3.143 | 3.143 |
Fun | #2234 | 2.714 | 2.714 |
Overall | #2468 | 2.743 | 2.743 |
Presentation | #3894 | 2.257 | 2.257 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You don't have any control over your units
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Really great concept, would like to see this fleshed out into full game, great work!
Ha ha, thank you! You're too kind!
I would advise for the player's unit to ignore colliding with each other. that should fix everything. because right now it's not possible to have a shield in front and gunmen back, tried a lot of times. the idea was great!
Yeah, you're totally right. Learning how to do 'sensible' pathfinding took up most of the jam time so in the end we didn't have time for the tweaks we should have done
I like the concept, but needs juicing and Debugging
pathfinding is pretty buggy which makes it hard to know if the concept is sound, but it has potential
I do like the set-it-up-and-run sort of vibe. reminds me of "vibrating table football" from childhood.
"It's functional but not very great" - Developer's Review