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The Glitch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3016 | 2.609 | 3.500 |
Overall | #3070 | 2.534 | 3.400 |
Fun | #3395 | 2.311 | 3.100 |
Originality | #3904 | 2.385 | 3.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a gamedev an your game went out of control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Had a good time playing this
This game is gets out of control real quick ;)
I like the variations of the stages and the fast movement. This gets extremely hard though, maybe you can tell me the trick to that level with the three buttons so I can retry that thing.
Liked the overall (and those glitch effects are lit)
Sorry if it seems messy, had no time for playtesting by other people.
Here's what you have to do:
1) Go upwards on the flying blocks
2) Activate first 2 buttons.
3) Drop on the block between grass and button, activate the third button (the gate will open)
4) Drop on the ground, jump over the bug, then onto the opened gate
5) A couple of tight jumps and you're there!
got trough the giant eye boss this time :)
but those jumps at the end of the stage before are incredible hard.
Fantastically meta, final level was super out of control. I really like the nod to the theme when trying to fix a bug creates more bugs
really nails the broken down/glitchy feeling as the stages go, also like the nod to This is the only level in one of the levels, couldn't get past the final stage but pretty cool, only annoying thing is that your character is really fast and has no acceleration (immediatly is at max speed), so making small, precise movements can be really hard
Thanks for feedback! I'm actually a guy who makes momentum-based platformers all the time, but my team said they're "slippery", so I just went for the easy/snappy approach.
Glad you liked the glitchy effect
Also, by final stage do you mean the boss or the room before the boss?
it was just a bit annoying in some areas where you needed to land on a single block or needed to move very slightly forward to not crash into spikes or the glitch blocks
the room before the boss, i kept crashing into glitch blocks and wasn't really sure of what path to take to get to the exit, do the buttons in that room do anything btw ?
Yes, you have to activate all three buttons to progress (there're also a couple of tight jumps afterwards)