Glad you liked it.
Mechaspear Studios
Creator of
Recent community posts
Great idea and execution, control seems a bit weird in the beginning, but when I got into I did some Matrix style dodge maneuvers, really satisfying
I didn't know in the beginning if this would be an endless game or not, an Indication for that would be nice ( I still managed to get to the shore)
Nothing to complain about other than that :)
Thanks a lot for your review, I thought making the errors negate the button press would cause a more controless feeling, but I understand why its frustrating and I'll probably think it over again. I made the spawntime in the beginning espacially low in order to help players who havent memorized the controls yet. A light or anything would be a good way, next to the beeping sound, to indicate an error, thanks for that idea and for your time.
I'm a big fan of the graphics and the generated rooms and transitions. The appearing and disappearing rooms give you a really nice feel of the hallucination of character. Ive noticed some smaller things on the way:
- some enemys would find themselves trapt outside the rooms
- its extremely hard to aim, and the punch animation has a weird hitbox.
I had real fun with this, great work :)
(and is there an ending btw, I've ran through that for a while didn't find an exit.)