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Don't shoot the dynamite's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2806 | 2.790 | 3.417 |
Fun | #2988 | 2.449 | 3.000 |
Presentation | #3228 | 2.518 | 3.083 |
Overall | #3324 | 2.449 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your gun is out of control, you can't stop shooting!
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
That's a pretty cool game! it could be improved,I enjoyed it, it's a really clever concept that stands out! good job! Keep working on it, I think that's a cool project, rated! please check out my game too :D
As a matter of fact, I already did! Thank you for your feedback, and yes i agree it needs a bit of optimization. Was really intrigued by your submission btw, did not expect a game with a story quite so emotional and mysterious, great work!
It is a cool idea and looks pretty good, tho I have some gameplay complaints to make and some general ones:
-Barrels move too slow, which makes replaying some parts painfully annoying.
-A system for slow and fast movement would be cool, so i don't have to crawl around save parts.
-Shots should not be so inconsistent with their path, the spray is pretty strong which often makes for a stay shot that messes up 3 minutes of pin point precision.
-The Sound Listener should not necessarily be on your camera or the sound producer(the shot sound source on the player) needs to be moved directly to the camera to have consistent audio volume.
-The Sound of the shots is very monotone, and was annoying to me personally, which is very subjective.
-You crosshair should be displayed over all other assets, which it isn't the display order seems to be around this: background>floor>crosshair>everything else while it should be: background>floor>everything else>crosshair
PS.: I like that you can push multiple barrels at once, that's pretty cool
Thank you for your detailed reply! Every one of your complaints are valid and are due to limited time, we were in a huge rush towards the end and the crosshair sorting order is even something that worked and was screwed up just before we submitted the game.
P.S. I really like your suggestion of a slow-walk for precision!
It repects the theme of the jam and the meain idea is really creative. The levels are very weel constructed.