Amazing game. chic music, excellent artistic style. very interesting concept, want to play the full version of the game.
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Specter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1474 | 3.286 | 3.600 |
Originality | #1856 | 3.165 | 3.467 |
Overall | #1885 | 2.982 | 3.267 |
Fun | #2494 | 2.617 | 2.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We take over the control of the NPCs who are out of control
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
This is a really cool looking game! The physics could use a little bit of tweaking, but it would be really cool to see it expanded out with some more levels+creatures to possess.
Is it intentional that you can't re-possess things?
Really like this game's visual and auditory aesthetic! The music is real neat, so kudos for making that during the jam. I'm a fan of things to do with ghosts/spookiness, and I like your mechanic of possession of different NPCs to get to the goal. Nice work! :D
First off, I LOVE the audio. Is there anywhere I can download both songs?
The art is visually interesting and the concept is creative, but more could be done in terms of different entities to control, and I think it would be important to make it more obvious exactly what ability each "character" has. The overall physics could also use some work, and I would love to see some animation work done in this art style.
Great work!
First off congrats for making a working game under 48 hours !
This is actually a quite nice puzzle game, though it lacks a bit more mechanics and levels to really show its potential, I felt like I've only done the tutorial here.
I must say I love the atmosphere and the music. The art is nice, though I'm not sure about the background of level 2, it kinda gets in the way of readability.
If I can be nitpicky the lifetime of the ghost is super short, which is frustrating when you're trying to understand how the game work in the first level, but I guess this is more of a level design issue.
Thank you for playing our game ^^ we had a bit of a scramble for time since our other developer had lost their internet connection and we still had to add the sound effects and make the levels in the last hour ^^
I agree the lifetime should be longer but we didn't have time to polish our game ^^ thank you again ^^
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