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Gravity Break's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2640 | 2.772 | 3.143 |
Overall | #2757 | 2.646 | 3.000 |
Originality | #3028 | 2.709 | 3.071 |
Fun | #3352 | 2.331 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The gravity randomly flips ever 3-5 seconds, and you must take advantage of the "out of control" gravity to solve puzzles
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I like the game. It has a great idea, and all of the components are here but the execution just fell short. There are varieties of levels, but I wish that there is an introduction tutorial or some progression instead of random level picking. And I encountered a level that might or might not be solvable. Flaws aside, I do think that this game has a lot of potential for a great puzzle game. Some puzzles do looks interesting. The aesthetic is simple but very pretty.
Overall, this is a good entry with a lot of potential. I hope you would work on it more post jam! Great work.
I really enjoy the style of the game, it fits the theme very well. I enjoyed the out of control nature of the gravity. It flips often enough to keep the game enjoyable. I also really like that you have a two player mode, it adds a lot to the game! I also like that the main menu functions as the tutorial, that is very clever!
I had some slight problems with the doors being open and actually registering that I am in it. It would be nice to see it fixed in a future build.
If you wanted to keep building, additional objects that are impacted by the games gravity would be fun for puzzles, or even gravity flipping multiple ways such as to the sides.
Overall fun game! Good luck on your future game dev projects!
Unfraternally the game is very confusing to me...
I like the concept, it has a lot of potential! I really like how you have to mess with the different kinds of blocks with their different gravities, and how the gravity is uncontrollable for the player (mostly) but still feels fair because it's at a pretty constant rate.
Got up to the impossible level on one player, got 19 rooms cleared. :) I think it's great you made your own audio for the game as well! I love video game music. Maybe just bring up the music an octave? It's hard to hear when it's so low.
Good work and good luck in the future! And I'd love it if you could rate my game as well :)
Took me a while to figure out that different colored blocks had different gravities. It's a good idea, I wish I had a friend with me to play it together.
I blocked myself by accident in a couple of levels by pushing the blocks next to a wall. I don't know if this situation is something the player needs to look out for or just an edge case you didn't get a chance to polish.
Would love to see more levels. Check out our game if you have the time :)
Getting vvvvvv vibes. I really like the idea that each block has it's own gravity direction. Would love to see a little bit more variety in levels and maybe even some kind of environmental hazards :)
The artistic component for the game and the puzzle mechanics are great. However, it feels like the theme of "out of control" was stapled onto the game idea of changing gravity and I wish the controls and physics for the game were more snappy and precise. Overall though nice job!
I loved the mechanics of the buttons. Very cool game, and deserves an extra polish! Congratulations for the good work!