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Lost in Gravity Dimension's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1932 | 3.136 | 3.136 |
Overall | #2270 | 2.818 | 2.818 |
Fun | #2830 | 2.500 | 2.500 |
Presentation | #2859 | 2.682 | 2.682 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Gravity keeps changing every 5 seconds, it's out of contro..
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Awesome concept. But I have to agree with other comments that the gravity shifts are way too quick. I didn't even have a chance to read the instructions :P
Good game and I really like the concept, but the gravity changes are too frequent to actually do much. All in all good job, and this idea really has potential!
It's a cool idea! Would be nice if, instead of changing the gravity every N seconds, it changes every N steps from the player. And maybe with a button to run, but that makes also the gravity change faster... I think that with some more time and iterations could become pretty cool!
Yeah, changed based on movement is a really nice idea! I'll definitely will change to that! Thanks! =D
I think this is interesting idea, but is also nauseating to play, the senstivity didn't help either. Still though, if you fix the issues I think this'll be an interesting and fun game!
A fun game, but potentially not improved by the jam theme element - the random gravity mechanic would fit a lot better as a sub-element of a game where you usually had direct control of it, with short sections of random puzzles structured like this game.
With the random swaps, there's usually a way to float your way directly past the puzzle to the exit, which you could solve if the level design didn't need to have some slack built in to accommodate the inherent lack of control.
Game premise is good, but the cam sensitivity could use some work
Having said that your game has potential
Thanks! Yeah I didn't had time to fix cam sensitivity and gravity changing times =/
Cool concept, but the gravity changes are so frequent that it's nearly impossible to see anything. Likely would be improved greatly with just a little polish!
Thanks for you comment! Yeah I know, I didn't had time to properly test before submission, but definitely it's something that with a little adjustment makes it much better.