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A jam submission

Joined ReflectionView game page

Join together with your new tome to reflect your way to victory!
Submitted by IffiDev — 2 minutes, 47 seconds before the deadline
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Joined Reflection's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#28032.6543.250
Overall#33582.4272.972
Originality#34452.5183.083
Fun#37492.1092.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player joins together both themselves and their partner character, and points in space.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Well i can totally relate to the ending! haha! great entry!

Submitted

Excellent idea, IffiDev! This concept could make some really great levels. I loved the art and the movement was nice. With a bit more tweaking to the book control, this could make an excellent dungeon crawler.

Submitted

I'm not quite sure what this game is trying to be. It feels like a dungeon crawler but it's missing the collectables yet there's a spell book and a magical elements with some puzzling. I like the puzzling aspect with how you can redirect the projectiles. There are some minor quirks like the lack of a HUD. I couldn't tell if I was taking damage or not. No sound/music for me but I read you created some. I'm not sure why it wasn't playing though. I even checked my volume/mute settings. Also, the player doesn't orient to the direction of motion which is a bit awkward. Not a deal breaker but weird at first. I do think the game has potential.

Submitted

I like a lot the idea and I feel it has a lot of potencial ! :)

Dunno if the sorcerers are supposed to harm your character, but they don't.

(1 edit) (+1)

Kinda neat. Good presentation. Ball and line physics a bit wonky, kinda awkward to move the line. Crashed after second level.

Developer(+1)


Thank you for your feedback and notifying me and the crash, I've gone and disabled the WebGL build for now. The Windows build still remains available and fully functional!