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Double Hooks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1187 | 3.491 | 3.491 |
Fun | #1534 | 3.057 | 3.057 |
Overall | #1674 | 3.145 | 3.145 |
Presentation | #2271 | 2.887 | 2.887 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The aim of the game is to join together two keys in each levels
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I like the idea, very neat concept! Sounds and camera shake were satisfying, but the chain path preview was a little too much in my opinion. Also, it felt a little weird that the angle at which the chain arrives at the wall does not always match up the angle at which it leaves the wall, i'd expect them to be the same. Good work :)
The sounds paired with the chain and bouncing effects were cool--it felt satisfying to play!
The guide is a bit too complex, though. Showing less of it might help the game more clear. And it took me a lot of trial and error to be some levels. If they were designed with somewhat clearer or more intuitive layouts, that might help. And the platforming was a bit janky in parts.
The effects were really cool, the screenshake and the trailing chain.
The character was hard to control, and for some levels it felt like there was only one solution.
It was neat how the two pieces were connected at the end.
great game feel but levels were ordered wrongly imo.
Extremely good gamefeel with shooting the hook, however some of the platforming and level design felt frustratingly difficult. Would love to be able to play more with the hook shot and figure out the right angle to connect the goal pieces!