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Jungzzle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #62 | 4.291 | 4.291 |
Overall | #108 | 4.068 | 4.068 |
Fun | #264 | 3.806 | 3.806 |
Presentation | #292 | 4.107 | 4.107 |
Ranked from 103 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to join together all the pieces of a melody that are also the pieces of the puzzle. It is a more abstract link by the music itself
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
There's something cool here but I don't think the feedback is there to reinforce the mechanics. I genuinely feel like with just a tiny bit of rejigging this could be something pretty special. It was pretty fun to learn how the ball would be effected by the different bamboo angles.
Nice job overall!
Thank you! I agree that the music and puzzle could be combined a little more. But I wanted to keep the experimental feel of just getting music by doing anything but music.
This was just wonderful. And I think about it joining in as many of the reeds as possible before you would break the ball is just fine with the theme.
It might be really interesting to be able to trade in a reed or something, maybe not in a completely controlled way but for when you don't feel like you have a satisfying combo at the time, maybe using the points accumulated or something like that. I think that's one idea to solve the only thing that I did find frustrating rather than lovable. I love this very much. I think the only other thing I can think of is being able to ffwd getting a new ball to come down when you've broken or dropped them all and you have a new setup. The pacing of the balls falling is otherwise great, so I don't think I'd want them sped up in general, but maybe ability to quickly get to when the next one is going to fall if you don't have any on screen.
Those are small points though, this is quite a wonderful game as is ^_^ Thank you for making it!
Thank you very much! I appreciate the feedback a lot.
I am thinking about a little plus for the mobile port that would allow you yo remove any row if you watch an ad. I'm really not a fan of ads so I'll work on it a bit more to see what can be done.
Speeding up the spawn when nothing is on screen was a suggestion I already got and I'm pretty sure it will make it into the game!
I hate to say it, but I honestly don't believe this fits the theme. It feels less like a link, and more like a lucky sequence. It'd be cool to hear a working melody, and then find out how to replicate it therefore linking the notes together
Well it's the main issue. The idea of an abstract answer to the theme was fun but the result can be unclear at first.
And the other point about the gameplay is linked to it. As it is, I really like the main gameplay loop, it's fun to mess with, not too hard, and is not too bad to understand. Making it different to try to fit the theme more in an other way than the initial idea doesn't felt right to me. So I choose to keep this idea of a musical link between physical objects and I'll hope for the best.
(Also if you look at the rules the interpretation of the theme is pretty free and doesn't really affect the rating or anything)