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Goblin Express's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1460 | 3.381 | 3.381 |
Overall | #2685 | 2.730 | 2.730 |
Fun | #3098 | 2.381 | 2.381 |
Presentation | #3278 | 2.429 | 2.429 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must keep your train cars from breaking apart, as well as connecting people through mail
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The comment explaining how the game work help a lot. It was honestly better than expected.
Thank you!
The music only comes out of the right audio channel
The breaking of the train is constant
This does not fit the theme very well
Thank you for the feedback! I'm sorry it didn't fit the theme very well, my next game jam Ill make sure I do better at fitting the theme, as for the music I didn't know about that problem as it didn't happen to me so I'm not sure how I can fix that, as for the train breaking constantly, that is intentional, thanks!
What exactly am I supposed to do? :1
the goal of the game is to deliver the mail in as fast as possible, you must get to the mailboxes by moving the train with the A and D, while also keeping the train from falling apart by walking over to the warning signal and pressing space, you move the goblin with the arrow keys, and place the mail in the mailboxes by looking at your letters and pressing the number above the letter with the seal that is the same color as the flag on the mailbox, in hindsight the game is a lot more complicated than I was intending, I had hoped that the in game tutorial explained all this well enough but I must have messed up.
Bro thanks. The tutorial mentions nothing about delivering letters or fixing the train lol c:
However, I went back and played it again now and it was strangely fun. I cant even wrap my brain around why. In all seriousness, the 'thrashy' visuals were somehow appealing to me. Good job!
Thank you so much! that means a lot
I was also kind of lost until I saw this comment but then the game completely opened up for me! There's a lot of potential in the double control scheme of controlling both the train and the goblin. I can imagine this frenetic arcade game energy if the game kept going, adding challenge by mixing up the mailboxes, making the train longer etc
Thank you! I'll definitely think about continuing this.