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MISFIT CONVOY's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3560 | 2.460 | 3.300 |
Fun | #3975 | 2.012 | 2.700 |
Overall | #4209 | 2.062 | 2.767 |
Presentation | #4861 | 1.714 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
all of the guns follow a defenseless ship, and the guns can get knocked out of the conga line. also the score and timer are intertwined
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Hi RNG cowboy!
I thought this was a fun little arcade-style game! After you get the hang of it, you can pretty much play endlessly it seems. In my opinion, the best way to remedy this is if the game increased in difficulty as time ticked up. That way, there are some soft run limits and the best of the best can truly shine at higher levels.
Unfortunately, I didn't really see the need for any weapon other than the laser. And joining weapons together didn't really add or break any gameplay mechanics as much as just signaling that a weapon is available for use.
Cool game! Reminds me of Galaga. Keep up the good work!
Best,
Brandon from TheIndieDream
Cool concept but a lot of bugs
Cool concept, Seems like you can't die though but it's fun to try and keep hold of the different weapons.
i guess i didnt explain it well enough, but you die when the timer runs out, not when you get hit. And you can extend the timer by killing enemies