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A jam submission

Counter WorldsView game page

Simple platformer... with a twist!
Submitted by narr8or — 52 minutes, 48 seconds before the deadline
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Counter Worlds's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#34802.3453.000
Fun#35092.2032.818
Originality#35332.4873.182
Overall#35392.3453.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The goal of this game is to re-join the realm of body with the realm of soul — the rift between them has caused chaos to spill out. These chaos elements also have their movement joined to the player's movement.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

(+1)

Cool "flip upside down" game, works very well as a proof of concept and there's a lot of potencial, but at it's current state, with just the two orbs to dodge and 4 crystals to collect it feels very lacking. But that's what jam games are, so i do think there's a lot of potential here and like a lot where this is going, the pixelated style is also very cute and well done, congratulations for the entry, it's great!

Developer(+1)

Thank you Vitor! Totally agree with your comments. I'm glad you liked the visuals, crude as they are, and can see potential! We are so pumped that we were able to complete enough to submit, and want to take time developing this much further.

Submitted(+1)

Pretty fun concept. I would like to see more of it in the future. The Chaos balls are pretty annoying. Also, a controls screen would be appreciated. I thought this game was impossible until i clicked space. Then it became pretty easy, but it's okay because, as i said, it's an interesting concept. I hope you expand upon it. 

Developer(+1)

Thank you for playing our game! This was our first game jam experience (none of us are game devs) and it's awesome to enter this community.That feedback makes total sense given what we were able to put together. I'd love to know more about what makes the chaos balls annoying—they are definitely intended to aggravate a bit and add contrast to the focus of puzzle-solving platforming that we envision... but annoying in a different way would be bad!