Play game
Cartaur Wizard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3707 | 2.121 | 3.000 |
Overall | #4260 | 2.043 | 2.889 |
Originality | #4305 | 2.121 | 3.000 |
Presentation | #4508 | 1.886 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a Wizard Joined together with a Weaponized car. Two things that shouldn't work together, but they do. The Wizard is not driving the car, he is literally joined with it. That's why he is the Cartaur Wizard.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
This game was TOTALLY AWSOME! The idea is creative and i love it. Everything also works great. Im impressed how you managed to make a easy to control car that could actually drift. Then it's also very fun. The name is also briliant and the intro voice line is maybe the best of all. Amazing work!
First off, 10/10 voice work. Sold me on the tone of this game - a wacky shooter with car steering mechanics. The aesthetics of the game felt pretty Mad Max-like, especially with all the bullets.
The choice to make the main character a half-wizard, half-car is a bold and creative one, and I applaud you for that!
I appreciated you using the car steering controls to better reflect the car-half; however, I did find it a little unwieldy when playing the game from a bottom down view. The turns are all relative to the position the cartaur is facing at any moment, so it took me a while to get used to.
I liked having the choice between the two wizard abilities (attack and block/grab). If you plan to expand upon this, I think it would be cool to have the ability to charge attacks and/or run over enemies. And since the character is half-wizard, there's a lot of potential to expand the cartaur's magical abilities. Overall nice job with this unique spin on the theme!
The car's physic and marks left by the wheels on the ground really felt satisfying dude! Nice job! :)
The mechanic of being joined could have been explored more, maybe we could have disconnected from the car and done some stuff. Overall a decent game!
That is actually a good idea. I might explore it later. Although it was kinda complicated to join the wizard in the first place, hahaha... They are separate entities and because of how the physics works in gamemaker, it was kinda complex to make them move together. But i can envision that idea: conecting them with a chain and using the wizard as a weapon too. Like a flail or something like that. That sounds totally awesome.
haha wizard go brrrr
haha wizard go brrrr