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BEATSPIKE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2526 | 2.935 | 2.935 |
Presentation | #2752 | 2.677 | 2.677 |
Overall | #3075 | 2.548 | 2.548 |
Fun | #3959 | 2.032 | 2.032 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player and their weapon are joined together by a rope, but the player has to make sure the weapon doesn't do self-damage.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The concept for the game was really cool, but i had a difficult time understanding how to play it effectively.
Really love the concept but I was a little confused!! Also unfortunately I think there were some sync issues. This was super ambitious though, good job on the submission!
I love the concept of a rhythm game occurring whilst also performing a task in the background! For me it gets a little out of sync with the music over time. I also cannot see how to move the spike ball!
My suggestion would be to make the lines that tell you when you need to hit shorter because the window to press them is actually quite small or it sounds out of sync, but the line implies you can click at any point during that 0.5 second window!
Very unique and an interesting mashup of genres
won't start on web version :C
it should work on chrome/edge/opera/vivaldi, try turning hardware acceleration on in settings
won't start on web version :C
too loud!
yep, i realized a few hours later I had my pc volume turned way down for the entire jam