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A jam submission

NecroAmantiView game page

Band together and fight some monster from the swamp!
Submitted by Stefano Galligani (@dog_ostrich), Ares9323, MattLovelace (@msilvestro), Spaghetti (@lab_spaghetti), tsukinyx, Giovuz — 24 minutes, 5 seconds before the deadline
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Play spooky game

NecroAmanti's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#3943.6823.682
Overall#7083.5833.583
Presentation#8263.6823.682
Originality#14563.3863.386

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The two main characters can join together to reload ammo, and have other mechanics when alone.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+3)

Finally got around to playing it. The art and music were really great! Congrats! I also like how you embraced the theme. I'd just point out that it took me a few minutes to figure out the controllers (I wasn't sure what you meant with LMB, until I realized you meant Left Mouse Button). After that, I enjoyed it! Would like to see it developed further!

Submitted(+3)

Haha fun! Love the sound effects, music and gameplay! Some of those waves were intense!! Great work! 

Submitted(+4)

The character designs, overall artwork, concept and gameplay are all pretty good. The arena could definitely use some tweaks to the visuals though just to help separate background and foreground, right now it all sort of bleeds together, it never directly hindered gameplay, but, as more enemies spawned in it became a lot to visually deal with. The UI similarly is a bit much, I think scaling it down or simply just positioning differently would help a decent amount, as would zooming the camera out a bit. All in all it's a pretty fun game though and an impressive 48hr showing, nice work!

Submitted(+4)

I liked the big friend/small friend dynamic, and the sound for reloading being in rythm with the music was a really good touch!

The arena graphical design could be a bit smoothed out, as would be the number of monsters in later waves (wave 15 was big big barrage of those magic people, and were a bit tediuous to take out), howver, the character design is really good looking, and with the music makes it really easy to want to reach the end of this game :)

Submitted(+4)

Loved the music! I mean, everything was good, but I especially wanted to compliment the music on this one.

Submitted(+4)

Skull buddies! I love it! I went in thinking okay ill play for a few minutes but here I am 20 minutes later making myself stop because I have to clock back in to work xD I would love to see like a boss or a few more enemy types,  maybe a few different maps in the future! Good work guys!

Developer(+1)

Thanks for your comment, we're glad you liked it! A final boss and other pickups were planned but we didn't have enough time! Maybe we'll improve it in future!

Submitted(+2)

Totally understandable,  it is still impressive for 48 hours! How big was your team?

Developer(+2)

Thank you for playing! Here is the team,we met via the team finder,we are not very experienced but I think we made a good game 


credits: 

Stefano Galligani @dog_ostrich : Code magic msilvestro https://matteosilvestro.com/: Tireless Coding (something like 27 hours in two days) Spaghettino : Design, curse words and general profanity https://linktr.ee/tsukinyx ; Never worked on a game, smashed it out of the park with character design and almost every art asset Ares9323 (@Ares9323) : overlays and effects, deep playtesting. Saver of the jam who could submit the only working build Giovuz https://soundcloud.com/giovanni-mandia & Fourpres  https://soundcloud.com/fourpres: Very promising sfx artists and composers 

Submitted(+4)

That is crazy! It is amazing how well the Jam communities are able to come together and work with people they never knew before to create things that are as cute and loveable as this.  <3 I love it!

Submitted(+4)

Great game! It is good to play in 2 players.. :D one is shooting and other moving.

Submitted(+4)

A fun game! I especially enjoyed how the wizard hummed to the music, thought that was a very fun touch!

Submitted(+4)

Liked a lot the game!

In the beggining, until wave 11-12, I was thinking "too bad, it's too easy..." And then the mages came in force!

Great job! And the music altered while meditating is pure genius!

Submitted(+3)

This was really fun to play. interesting mechanics and a great art style!

(+4)

Really nice game with interesting mechanics and a great art style! Well done!

Submitted(+4)

This was really fun to play. I tanked the heavy fire with the big boi while the wizard spammed the enemy with whimsical artillery! 

Submitted(+4)

cool game, especially i love the art:)

Submitted (2 edits) (+4)

Cool game / I love the song when the little wizard reload is power

Submitted (1 edit) (+4)

I'm a sucker for tower or hero defense type of games and I loved your submission guys. you feel the drive when you play! I didn't beat the last wave, those shooty mages are very difficult to deal with amass.

one thing though, it is hard to spot your little guy after a couple of waves with all the bodies laying on the ground

Submitted(+3)

I liked the music and the art. Gameplay was fun and original!

(+3)

Great art. Killer music. Loved how the recharge sound fit in perfectly with the music. Only complaint is it got a bit repetitive and difficulty was a bit too easy because of the frequency of health drops but impressive nonetheless. 

Submitted(+4)

The art, music, and sound effects were amazing! The polish and mechanics were really well done, and the character meditate animation is like the best thing ever. My only issue with the gameplay is that it encourages you to just run around shooting for a bit, then getting back on, over and over and over again. I think it would be neat if there was something to encourage the mount to have do something without the player so that there would be an incentive to split up sometimes. Otherwise it just feel like a normal shooter where you can only move or shoot, not both. I liked the wave system a lot, and this is a really good game overall!

Developer(+1)

We had lots of plans about this:the shield blocking projectiles and pushing away enemies was supposed to have a bigger part in 

the core gameplay,we just didn't have time to work on it. Thank you For taking the time to write this commenti(and play our game!)

Submitted(+4)

Nice game, pretty nice art!

Submitted(+4)

A really cool game that looks so pretty. The mechanic works well and is a nice twist on other twin stick shooters. It somehow reminded me of yoshis island, the big strong one taking care of the little one who is somhow more important. Really well done!

Viewing comments 21 to 2 of 21 · Next page · Last page