Finally got around to playing it. The art and music were really great! Congrats! I also like how you embraced the theme. I'd just point out that it took me a few minutes to figure out the controllers (I wasn't sure what you meant with LMB, until I realized you meant Left Mouse Button). After that, I enjoyed it! Would like to see it developed further!
Play spooky game
NecroAmanti's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #394 | 3.682 | 3.682 |
Overall | #708 | 3.583 | 3.583 |
Presentation | #826 | 3.682 | 3.682 |
Originality | #1456 | 3.386 | 3.386 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The two main characters can join together to reload ammo, and have other mechanics when alone.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
The character designs, overall artwork, concept and gameplay are all pretty good. The arena could definitely use some tweaks to the visuals though just to help separate background and foreground, right now it all sort of bleeds together, it never directly hindered gameplay, but, as more enemies spawned in it became a lot to visually deal with. The UI similarly is a bit much, I think scaling it down or simply just positioning differently would help a decent amount, as would zooming the camera out a bit. All in all it's a pretty fun game though and an impressive 48hr showing, nice work!
I liked the big friend/small friend dynamic, and the sound for reloading being in rythm with the music was a really good touch!
The arena graphical design could be a bit smoothed out, as would be the number of monsters in later waves (wave 15 was big big barrage of those magic people, and were a bit tediuous to take out), howver, the character design is really good looking, and with the music makes it really easy to want to reach the end of this game :)
Loved the music! I mean, everything was good, but I especially wanted to compliment the music on this one.
Skull buddies! I love it! I went in thinking okay ill play for a few minutes but here I am 20 minutes later making myself stop because I have to clock back in to work xD I would love to see like a boss or a few more enemy types, maybe a few different maps in the future! Good work guys!
Thank you for playing! Here is the team,we met via the team finder,we are not very experienced but I think we made a good game
credits:
Stefano Galligani @dog_ostrich : Code magic msilvestro https://matteosilvestro.com/: Tireless Coding (something like 27 hours in two days) Spaghettino : Design, curse words and general profanity https://linktr.ee/tsukinyx ; Never worked on a game, smashed it out of the park with character design and almost every art asset Ares9323 (@Ares9323) : overlays and effects, deep playtesting. Saver of the jam who could submit the only working build Giovuz https://soundcloud.com/giovanni-mandia & Fourpres https://soundcloud.com/fourpres: Very promising sfx artists and composers
Great game! It is good to play in 2 players.. :D one is shooting and other moving.
A fun game! I especially enjoyed how the wizard hummed to the music, thought that was a very fun touch!
This was really fun to play. I tanked the heavy fire with the big boi while the wizard spammed the enemy with whimsical artillery!
I'm a sucker for tower or hero defense type of games and I loved your submission guys. you feel the drive when you play! I didn't beat the last wave, those shooty mages are very difficult to deal with amass.
one thing though, it is hard to spot your little guy after a couple of waves with all the bodies laying on the ground
The art, music, and sound effects were amazing! The polish and mechanics were really well done, and the character meditate animation is like the best thing ever. My only issue with the gameplay is that it encourages you to just run around shooting for a bit, then getting back on, over and over and over again. I think it would be neat if there was something to encourage the mount to have do something without the player so that there would be an incentive to split up sometimes. Otherwise it just feel like a normal shooter where you can only move or shoot, not both. I liked the wave system a lot, and this is a really good game overall!
A really cool game that looks so pretty. The mechanic works well and is a nice twist on other twin stick shooters. It somehow reminded me of yoshis island, the big strong one taking care of the little one who is somhow more important. Really well done!
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