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Space Thread's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #211 | 3.939 | 3.939 |
Originality | #267 | 4.000 | 4.000 |
Fun | #297 | 3.776 | 3.776 |
Presentation | #364 | 4.041 | 4.041 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main character is stuck to the ship. You have to collect space junk to make the rope longer to fix your ship in time!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I really liked the slow build on exploration that was given by the longer tether as you progressed. Wish there was a bit more in the world or that it was clearer where the edges were. Also the control scheme was really weird to have boosting be bound to both buttons being pressed at the same time. Also is there a way to actually "win" the game?
Thanks. I thought about making world boundaries, but that just felt silly in space, as soon as there are no background you are in no man's land, dash back.
You win by reaching a certain threshold (number indicating above the UI.
This was a really neat control scheme and the world was fun to explore!
Glad to hear it!
This is so cool!
Looks very good! Great work!
Thanks!
Really love the game! The style is awesome and the gameplay feels so smooth! Great Game!
Thank you so much!
The gameplay loop of looting and getting further each time is really enjoyable! Great game and great artstyle! Good job
Thank you!!
Really fun!
Thanks!