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Destiny Bond's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1249 | 3.192 | 3.192 |
Presentation | #1705 | 3.154 | 3.154 |
Overall | #2149 | 2.962 | 2.962 |
Originality | #3408 | 2.538 | 2.538 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Movement of characters is mapped 1:1. Players must use obstacles to adjust the space between them to reach their goals together. Hence, bonded or joined together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very simple and actually quite fun, it's a bit frustrating at times though, specially having to eyeball the distance between the squares when the gates are far away from where you can separate them. Perhaps some kind of indicative would be nice, also I loved the idea of a bouncy one and a regular one, makes for a cool twist, it was kinda cumbersome to control the bouncing ball. Did love the way it looks, it's simple but eye catching, the neon color scheme and simple shapes was a nice call. Overall a very fun and solid entry, i really enjoyed it, congrats!
Thanks a lot for playing it and giving your feedback. An indication to show the distance is an a brilliant idea! I will definitely try and design one for this. Thank you so much for your time and glad that you liked it!
Cool little game. Many did the controlling two characters, but this works fairly well. Controls felt very good other than wall slides I felt. Was neat
Thanks a lot for playing :) Glad that you liked it!
Neat idea to have to get both of the characters to the exit at the same time but I think your game is bugged and the characters don't jump as high as they should. (they are jumping much lower than what the preview shows and the 3rd level is impossible, maybe you forgot some Time.deltaTime?)
Thanks a lot for playing :) Glad you liked it!
I had put some extra effort for level design since the mechanics is not novel. So I am sure I haven't missed any code. For third level, you need to re-arrange the blocks using the extra platform piece. You can jump and block one piece and let the other cross the blocked one.
Also, for the jumping part, you can double jump.
Please do try again. If you are finding it difficult, I can maybe put a screen recording?
Thanks a lot for the feedback :)
Oh I see. It was my mistake, I didn't read that you could jump more than once. Tried it again and really liked the level design, even though its gets hard really fast.