Apologies for how long it took to get around to this. The game should now resize if it opens in a window, the visuals don't look great when played at large sizes though haha.
etheweirdo
Creator of
Recent community posts
Neat game, feels very early NES game. I have some annoyances with the physics and controls, but they really are annoyances that a lot of NES games have so in that sense it feels perfect lol. Game looks and sounds very accurate, though I do not like the sound enemies dying makes. Only thing missing that this type of games would usually have is getting an extra life after a certain amount of points.
Artstyle and mechanic are really fun. I find some frustration with the uncertainty of when you will be ready to do a dash though. A indicator would do a lot. I also am not sure I fully liked the way the poker chips work. I get what you were doing when trying to make it so you don't get affected by them as a die, but I think it made it feel less consistent as a result. It's expected to use them sometimes which means timing it really tight to not finish a transformation. I think it just working all the time and removing the being a die to avoid damage would feel better personally. This is still insanely well done for a game jam game though!
Looks really cute and that works well. I think it ends up feeling a bit repetitive towards the end but that's a bit of just the concept. Main gripe is I feel like sometimes it would just actually be unwinnable? I fought a rabbit who could either do 3-9 damage or heal 4-8 hp basically every turn and I did a max of like 4 damage