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A jam submission

Spirit BondsView game page

Guide a spirit through the underwold
Submitted by Obvious_San, LuBu (@LuBu_1988) — 1 hour, 43 minutes before the deadline
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Spirit Bonds's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#994.3964.396
Overall#2933.8623.862
Originality#3023.9813.981
Fun#12223.2083.208

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are a ghost and you have to keep your connection with the world of the souls or else you can't travel into nirvana

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted

Love the visuals and the gameplay. One improvement that could be good is some sort of warning before a wall pops up so you can react in time. The walls in level two pop up in sequence, so it's not hard to predict, but it would be nice to have more visual cues around that mechanic

Developer

Thanks for the feedback :)

Actually they change colors just before they move. It's very short, but in the post jam versions it's gonna be a bit more obvious.

Submitted

I really enjoyed playing your game!

Cool audio, cool visuals and a fun game concept. ✨😎👍

The controls seemed to be a bit messed up in the WebGL-Build though. 

And I couldn't play past level three. 😩

So I'd be more than happy to complete your game in an upcoming version. Something like a Mac build or a WebGL build with real full-screen mode? 🙏🥺

Developer(+1)

Thanks for the comment :)

We currently  work on a stable WebGL build with fixed controls and other little improvements. We'll release it right after the voting phase :) 

Submitted

Looks really good but the implementation was a little boring

Submitted

This is an amazing idea. The atmosphere is great, art and sound design really complement each other. Too bad that the mouse controls are not there yet, I don't have a controller, so the 3rd level seems impossible. Waiting for that postjam update!

Submitted

Very cool concept and great artwork that really represents the idea well! The sound was also super atmospheric that gave a great sense of space. Cool game and great job!

Developer(+1)

Thank you so much for your feedback :)

Submitted

man I really want to like this. The visuals are great, and from what I played, I could tell that you guys had some really good ideas for the gameplay and level design as well. The problem is that the mouse controls made the game almost unplayable for me. It seems that other people had issues with how aiming works in general; I had that issue as well to an extent, but I would have been able to put that aside were it not for the fact that my sensitivity was so low that it was seemingly impossible to do the 180 spin on the first puzzle before the blocks came around. Again, there's a lot of potential here, I just really wish the aiming was easier.

Developer(+1)

We're really sorry about the mouse issue. The game was developed for controller and we added the mouse Input last minute. Unfortunately it would have needed some more time to work properly. But I'm glad you like the rest of the game. Hopefully we have a post jam version ready after the Voting phase, you can play again and enjoy :)

Submitted

No worries! That's just how jam games go :)

If that's something you are going to fix, then I look forward to playing it again!

Really polished visuals and original concept. The controls with joystick are a bit weird, personally I would like an option for a bit of auto-aim when the camera is close to an artifact.

Developer

Thanks for the feedback! Maybe thats something we could implement in a post jam version :)

Viewing comments 27 to 21 of 27 · Next page · Last page