Visuals are good. aiming with mouse is a bit clunky but ı liked it so much anyway. great job
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Spirit Bonds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #99 | 4.396 | 4.396 |
Overall | #293 | 3.862 | 3.862 |
Originality | #302 | 3.981 | 3.981 |
Fun | #1222 | 3.208 | 3.208 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a ghost and you have to keep your connection with the world of the souls or else you can't travel into nirvana
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Quite cool though some thing are a bit clunky, the game was clearly intended for a controller, but you should work a bit on the mouse input as well. I think this idea has a huge potential, and the graphical side of the game is excellent for a 48 h game.
Looks great! Love the atmosphere! Although the mouse controls were kind of rough.
Super interesting submission. Would be cool if there was maybe a ring around the podium thing your connected to, to show your range.
Lovely game, its pretty fun, even with a mouse and keyboard, i especially loved the sound design and the visuals, top notch!
Beautiful game, great visuals and audio, i had a small problem with mouse sensitivity, but nothing to major, enjoyed it very much :)
I played web version and I know that one's not as smooth. It's a bit hard to line up and make connections, but my goodness the art design is 100%. Good choice of audio, it all feels right and you get a 10/10 in atmosphere! Also love the crumble when you die!
Loved the presentation!
Could use a better tutorial but overall a great game.
The game was very challenging and the controls were hard. The concept is really cool, and I love the art.
The game was very challenging and the controls were hard. The concept is really cool, and I love the art.
Really cool, clever and well-presented! Always amazing seeing 3D & VFX integrated to a 48h jam game.
Love the art-style and the puzzle ideas! The controls on the web browser are a bit wonky. Played it then with the downloaded version and quite enjoyed it. Short but Quality Content.
Really well done on the visuals for a jam game. Sadly the controls leave quite a bit to be desired, the clunky mouse aim really took away from what otherwise wouldve been a really enjoyable experience. The pacing couldve also been a tad bit faster. Altogether you've made a really great game though, I liked the puzzles and the premise was quite original.
Good visuals and design, and I think it fits the theme well, but I had a lot of trouble controlling the cursor on the web version (mouse and keyboard), full screen helps, but was still a little off.
I only played the browser version, so I was hit by the bug, but in the short while I had it was quite enjoyable! The visuals were awesome and surreal, and the puzzles were clever and just challenging enough that it took me a bit of trial and error to get through, but never so long that they felt unfair. I did have some frustrations with controlling the cursor selecting the next pillar, and found it to be a little too sensitive to movement. Overall, solid puzzles and a beautiful look made it a lot of fun. Good job!
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