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ABOBO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #506 | 3.911 | 3.911 |
Originality | #945 | 3.600 | 3.600 |
Overall | #1143 | 3.370 | 3.370 |
Fun | #2568 | 2.600 | 2.600 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All friendly units move together. They need to coordinate to attack by forming spatial patterns. They can also fuse to become more powerful.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The art is amazing, sadly, the emotions don't seem to activate when used, I can't seem to get past the first level because of it
Thanks for your comment, I really love the art our graphs did too!
It's strange that the emotions does not work for you. I'm looking into it, but it works on my tests. Maybe you have the impression it does not work because:
- to activate an emotion you need to have your spirits in a specific position (shown by the scheme), and then the card with the emotion is brighter
- we didn't have the time to put a visual feedback on the map when the emotion is activated, so it may give the impression it has no effect, especially when it does not hit an ennemy
- the ennemies have several hps, so when they are hitten they do not dissapear. There is a yellow symbol that represents their hps that change, but it is quite subtle
I love the art and sound design! One of the most polished I've seen so far in the jam! Good Job!
Thanks a lot your comments. Our graphs and our sound designer really did a wonderful job and I'm really happy that you like it!
I love the art and sound design! One of the most polished I've seen so far in the jam! Good Job!