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Mirror Invaders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1818 | 2.917 | 4.375 |
Presentation | #2382 | 2.833 | 4.250 |
Overall | #2634 | 2.750 | 4.125 |
Originality | #3491 | 2.500 | 3.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The two ships are joined together. Moving one will also move the other.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Best game I've played in a game jam.
A very cool and challenging idea. I made it to the boss (or 2 bosses) and I like how I had to keep an eye on each of my ships to keep track of what's happening.
My criticism is that certain important elements of the game aren't explained, such as the powerups and the controls. Admittedly, I was able to pick up on these stuff as I played, but some kind of tutorial would've been nice.
Overall, I had fun playing it. Well done.
I thought the elements were so self-explainatory that a tutorial would have been pointless and annoying but if you say so I was clearly wrong there. Thanks for the feedback.
This is pretty damn fun! I agree with @Dominik_Dec, the choice to compromise on powerups to select for each side is great, and the boss fight was super engaging. Well done! :)
You a nice guy :)
Nice game. I like that you have to decide and compromise what power-up to choose.