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Take the Risk GMTK Jam 2021's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1728 | 3.143 | 3.143 |
Fun | #1954 | 2.873 | 2.873 |
Overall | #2558 | 2.783 | 2.783 |
Originality | #3829 | 2.333 | 2.333 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Damage increase with the missing health
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Don't have a control so I had to use keyboard controls which are a bit clunky. Boss fights are fun, wish there were more benefits from low health like extra speed.
Thanks for the feedback, I know the controls on keyboard are kinda clunky, sadly time didn't give me many options. I'm glad you like the bosses tho, they were fun to made.
About the speed, actually didn't think about that, nice suggestion, thanks!
Fun shooter, the link between the damage and health was a little subtle, but I enjoyed it. There was a minor bug when healing where it would read the heal input twice and would put your number of heals at a negative number, so you would have to pick up two heals if you want to use heal again, but it didn't take much away from the experience. Good work!
Thanks! Balancing the increase of the damage was harder than I expected, I didn't want it to be too much but I feared that I would be too little, I'm glad you like it.
The bug with the healing probably appear in the last build cause I need to change some stuff because the HTML build was broken, thanks for reporting it, as soon as the voting period ends I'll fix it.