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No more Juice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1603 | 3.028 | 3.028 |
Overall | #1881 | 3.066 | 3.066 |
Presentation | #1898 | 3.056 | 3.056 |
Originality | #2123 | 3.113 | 3.113 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your health and ammo bar are joined together and you have to join the enemy together in order to make them bigger.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Killing enemies was really crunchy and the shared ammo and health was a neat mechanic. Would be fun with some more depth like power ups.
Yeah i wanted that too but then time said not possible
I wasn't expecting much after reading the description, but it surprised me. The concept is simple but well executed. Having your ammo be your health was a interesting decision that forces a different playstyle from most top down shooters.
However, in my opinion, it felt like an arcade but was missing main elements, such as point multipliers, maybe bonuses that appear on the map, extra points for killing bigger enemies (while killing them saves juice so it's a reward by itself, it feels plain).
Overall a good game.
Very fun title, my highscore was 111, you can kinda of cheese it by just using the corners to teleport around, I didnt find the speed that much of a problem, but it would have been nice to have some kind of indicator as to where the enemies are going to appear next, so I can act accordingly, but this could affect difficulty. Its simplistic art while very stylized, doesnt really attract much attention.
I echo the same comments about the speed already listed. I did like that you could teleport to the other end of the map and the enemies would redirect to you. I could last a lot of time by hovering around the edges.
I ended up with a high score of 58.
Nice work!
Real cool idea, but agree with some of the other comments about the speed
great job
It wasn't really fun, and attempting to get the enemies to stick together was very difficult.
i like the minimalist art style and a cool take on the gamejam theme
If I was just a little faster or the enemies were just a bit slower, this would be perfect.
Still, had a lot of fun with it! Great work
Cool game, but I feel like it could have been more fun if the player was a bit faster and the player couldn't teleport to the other side by going to the edge.