Seems too hard for me, and I don't even feel like I'm doing okay with one character, and I don't feel like I can learn the controls well because I keep dying after a few seconds. Maybe if the enemies only attacked one character at a time, at least at the beginning?
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The Crusade Ends With You's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2130 | 3.108 | 3.108 |
Presentation | #2179 | 2.919 | 2.919 |
Overall | #2825 | 2.667 | 2.667 |
Fun | #4087 | 1.973 | 1.973 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The health bar is shared among the 2 controlled characters, the level won't advance until both sides are cleared
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Well...it only took like 3 seconds to get killed...Also, the audio was coming out of the left speaker only for some add reason. I think I need two brains to play this game. It did feel like I had to alternative between space and clicking as it was not detecting both at the same time, not sure if that was intentional, but it did make it much harder :P The idea is cool but for me the current execution was a little too challenging to survive more than a few seconds plus keep track of both areas is challenging alone but also having to do combat it takes time to get used it. Maybe a slow progression of "here's one enemy you each need to defeat. Okay, onto the next wave or level, etc." ;)
Beautiful artwork; I love the aesthetic and flavor for the game! As other people mentioned, I found the controls difficult for the templar character (especially reversing directions quickly), while Saladin's controls felt much more intuitive. I think the shared health bar was a good idea, but perhaps increasing the health / reducing the difficulty of the first round would help the user scale the difficulty curve more smoothly.
This was really difficult, I found it quite hard to control both the characters. Fun concept and nice artwork, good job! :)
First of all- I really liked the aesthetic of this game.
But wow, I was really, really bad at this.
I know it’s cheating, but I asked someone else to play with me, and we actually had quite a bit of fun; where the shared health bar makes you a bit more invested in their screen than you’d normally be.
I think if you want to make it a bit more accessible, you might be able to do so by timing the enemies so you don’t have to do two things at once. You might then take this further and add a bit of risk/reward by making it so you can take a risk of having to coordinate both characters under attack at once because you’ve taken the reward of not immediately dispatching one character’s wave of enemies because you’ve gone to pick up a power up.
It's clear that you wanted to design a battle system like The World Ends With You, which I want to give kudos for. It's a really unique idea that can be really rewarding, especially using two different input methods.
The design does fall kind of short however. It was almost impossible for me to coordinate both characters at one, especially when positioning both of them is so important that they always need attention. It would have been interesting if you made the keyboard character more stationary, so you could pay a little less attention to that side.
Kudos on the idea, but feels like you just quite did not make it during the jam. Please, feel free to explore this concept outside the jam!
Thank you for the feedback.
Played TWEWY a couple of days before the jam on a friend’s recommendation, and tbh it’s such an underrated game. And as the theme kind of fit it, we went for an obvious homage to that game.
Everything (except a couple of sfx and the credits scene) was made, designed and coded during the jam. We promise. Our repo on github is wide open for everyone to checkout for themselves the push dates, and the progressive changes made along the line.
I am absolutely horrible at this game (the mouse guy hurts my brain), but I really like the art! Nice job overall.
Yeah, like others have commented, it's a tough game. I almost think having it as a split twinstick would be better. One with WASD one with either arrows or numpad. The art and concept were fun, though!
The keyboard + mouse controls were not intuitive at all, and I felt like the mouse guy kept facing the wrong direction when I tried to attack things. Maybe having a bit of knockback to the enemies could help create some space and time to let the player's eyes dart from one side of the screen to the other? Or just somehow have them closer together on the screen so that it's easier to keep them both in view? Either would make it easier to see what's going on and have it be more about skill than about luck and reaction time...
It's a cool idea, though, and with some refinement and lots (and lots) of playtesting, I could see this being a really cool experience!
As others have said, I had a hard time coordinating things. The difficulty feels pretty punishing as a new player. I'd like to see a simpler first level to help get used to the mechanics. That being said I like what's going on here and would be interested in seeing more!
Even though the instructions said that this was intended for a single-player experience, man, I'm not sure if my brain is capable of doing something like that. I had a really difficult time controlling both characters at the same time and I died way too quickly. I think the idea is great, with the shared health bar and battling together though. I'm just not coordinated enough to do it.
The art was really nice! Great job!
Definitely a tricky game to control, I found it very hard to pay attention to and play both sides at once, but it was a neat idea. Might I offer a UI suggestion - put continue/next buttons and cancel/back buttons in the same place across your screens to make it easier to click through them.
Cool art and good concept! I personaly found the game very hard, but I might just be bad. Nice job!
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