I like the style, and it's surprisingly fun. My only feedback would be to rework the character controls to be more snappy and precise. Well done!
Julien G
Creator of
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I see this is your first jam game, that's always quite the ride. Espacially with a team of 4+ , it's tough to organise at first, and if you are like me when I started out, you end up mostly gambling on what things will be doable on time.
I think for a first, this team did well. I hope you take this experience to come back stronger for your next jam!
Here's a tip that's often gets neglected: aim to have a playable prototype ASAP. Missing features, annoying bugs and placeholder graphics don't matter. Even if it crashes after 30 seconds of playtime, you can still send it to friends and get some very precious external feedback. You'll be surprised to hear what others find fun and what they dislike.
Best of luck!
Got 50000+ score, I had to go after that ;)
Here's my two cents as feedback: I'd enjoy bigger bullets that move faster and an increased rate of fire (at least 2 or 3 fold haha). If this makes the game too easy give the asteroids 1 to 3 HP randomly.
Also, it might be worth it to ramp up the difficulty based on your current score. Start out easier then increase asteroid spawn rate (or asteroid move speed or blackhole gravity strength, you get the idea). I feel like this might already be slightly implemented, but I couldn't really tell 😅
gl,
Ju