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Bonds of Steel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #118 | 4.359 | 4.359 |
Overall | #195 | 3.953 | 3.953 |
Fun | #387 | 3.688 | 3.688 |
Originality | #528 | 3.813 | 3.813 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player and his "friend" are physically and emotionally joined.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I saw this game being played on stream and loved it. It's a really cool concept. Playing it I noticed the texts and reactions that are really fun and engaging. I wish it was a little easier to understand where the ball will go when I throw it, but maybe I'm just bad at it.
I really like this game is very well made and feels like a demo from a commercial game. The mechanics can be more polised since the controls are a bit wonky at times, also I could never figure how to block the shoots with the friend? it always killed us both. If you go on to complete this game and release I’ll gladly pay to play a more polished and finished version of this.
With such a repeated concept you maked one of the most polished and complete titles of the jam. With a couple of fixes it could easily go through a finished game. The art and the camera effects with the weight of the ball are sensational. Great submission!