When are free games indexed? I read in many places that it should be instant if its not the first one, specially being free, but until now mine wasn't.
Gustavo Passos
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Just released the demo for m bullet hell game inspired in Vampire Survivors.
The mechanic is pretty different tho, you need to dash through enemies to destroy them:
the game has power ups, different enemies, bosses, challenges:
I'd apprecciate the feedback for the demo: https://guspassos.itch.io/super-dash
I love that kind of game, great work! It could be more satisfying with more effects and a better sfx for the bullets (I think it's too high pitched). This idea of dashing through enemies is actually pretty similar to an idea I have for a game! The game gets pretty hard too fast, so maybe decrease the difficulty increase would make it better to get used to it. Other than that I think it's a game with potential, congrats on the work!
Thanks for playing it! We'll update the story to give more clues on what's the path to the true ending since some times it seem like luck to guess it, thanks for mentioning that.
And about the placeholder text, wow, there are almost 30 dialogs for each character (120 dialogs overall) and you found the only one that we forgot to change it, so congratulations! (i think). Thanks for letting us know =)
Thanks for your feedback, we'll take a look into this bug since it's news for us. And nice catch about Arthur, we'll change that too! We'll see what we can do about those other issues you mentioned, but I think they will only be fully fixed in a new game made from scratch that we're planning to develop. Thank you very much for the comment, it was really useful for the entire team!
Pretty fun and original, awesome game! I really liked the idea of controlling the momentum to hit enemies, it feels pretty satisfying. If you find ways to variate the mechanic you could make it into a full release.
About things I think might be improved: To start spinning the ball I had to take too much damage since it takes a while. If I keep hitting the dead enemy after he disappears the next stage does't start (it only happened in the final boss. Also, I was able to use the moon horizontally in a never ending loop that killed the boss without me doing anything, since it was hitting him from left to right, it was really hard to do it twice, but it's possible.
Congrats on the game, I hope you try new things with the mechanic since it's pretty satisfying.
Loved the game, I saw it in a stream the other day but I did't catch the name, good you found my game and commented on it! I liked the fast respawn, it made the deaths more bearable, but it allowed me to move before the text was gone. The sound effects are great too! One bug that I found is that if I die in the first challenge I skip one checkpoint.
The game is great and the difficulty is okay, but I was not able to figure out how to pass that part with the spikes and acid right in front of the respawn, I have zero idea on what I could try there.
Thanks for playing the game and thinking about a feedback that will help us improve the experience for next versions.
I get that playing it again from the start is pretty frustrating since you already know points about the story, we'll need to tackle that issue if we decide to take this idea to a full release, this feedback is pretty good.
Yes, the answers you get from those people changes the endgame, and if you ask someone about two specific evidence/person you'll get a confession that makes it clear what happened when who you'll should accuse. This will give you the true ending.
Your feedback is really great and has opened my eyes to many possibilities, so thank you very much =)
The first cutscene is so cute and so is the rest of the game. The idea is pretty original and I liked the way you implemented it. The music loop does get annoying at some time since it's a pretty short one and some times I felt lost on what I had to do, but with time I was able to figure it out. Great work on the game!
The characters are so cute! This idea was used a lot but the fact that they have to arrive one after the other is a nice touch to it. I don't know if I can play it without full screen, but in my ultra wide the UI breaks, so maybe use a scalable one would make it easier for other resolutions / aspect ratios. Congrats on the work!
The art and music is so cute. The way you displayed the story is pretty cool too, I'd be happy to see more experiences using this style. The first puzzle was really stressful for me, I just continued trying since I was really enjoying everything else, those other two were fine though. I enjoyed the idea and maybe this can be expanded into other stories as well so I hope you do it.