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Swing!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3584 | 2.167 | 3.250 |
Overall | #4951 | 1.722 | 2.583 |
Originality | #5016 | 1.750 | 2.625 |
Presentation | #5503 | 1.250 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control two points *joined together* by a stick, which enables the player to swing through the course.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This is the most inherently interesting and fun concept I have seen for a puzzle game in this jam so far. It's extremely simple but once you spend just 10 seconds with it you start to see the potential of it. With some simple improvements I feel like this could be top 100 or top 20.
Feedback:
- Give a little leeway on when the player gets hurt by making the collider on the player smaller than the actual sprite by about 20%.
- Ramp up the difficulty more gradually. Start with an easier level than you have now, and also put another level between levels 1 and 2 you have here. I think players are more likely to stick with your game if you do it this way.
- More art, sounds, effects etc. could help as with any other game.
I think you have a seriously interesting concept here and I feel like with these improvements and others you could put this up as a mobile game on the App Store and be successful.
I think our games are somewhat similar actually, so I would love to hear your feedback on my game too, thanks.
Wow, that's really nice of you! I really appreciate the feedback, it's all very useful to me :) Giving a bit of leeway to the player is a great idea, it should help give that "almost died, but just barely made it" kind of excitement!
This is a very good game. My only real critique is that the difficulty curve isn't very smooth. The first four levels weren't super difficult, and I could beat them in just a few tries. Level 5 was a massive step up in difficulty.
I really appreciate the feedback! I'm thinking that one of the things this game could use most is more levels, which would hopefully even out the curve a bit! :)
Wow that was surprisingly hard! Couldn't beat the "L" shaped level. Challenging, simple and enjoyable!
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If you could also play our game, that would be awesome!
Glad you liked it! I've never tried balancing levels before, so I may have made it a bit too hard, my bad!
No, it's good! Just hard enough