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Blocks of Joy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4811 | 1.875 | 1.875 |
Fun | #4942 | 1.583 | 1.583 |
Overall | #5086 | 1.653 | 1.653 |
Presentation | #5191 | 1.500 | 1.500 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game you join blocks of level together to make your own way through it
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I think the jump was too high, it made it difficult to get around as the deadly black squares were very frequent. Also I found that the platforms often didn't stay red, and sometimes fell when they were white, I think this needs to be fixed and more visual indication of when the platforms are going to fall is needed. I'm also not entirely sure what causes the platforms to link which makes it difficult to nagivate with the very high jump. Interesting idea, but not great execution.
If there is more than one level, the first one it waaay too long and there is no goal or whatsoever to be found.
Interesting concept to move the platforms and also move the player, but the level design is confusing and doesn't seem to have any pattern.