Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

funatronicsblake

26
Posts
1
Following
A member registered Jun 13, 2021

Recent community posts

Your one-liners rule.

Interesting puzzle concept that's easy to learn. I like how new gameplay elements are added gradually to increase difficulty. 

Appealing visuals and tone, interesting puzzle concept. Well done! 

Cute presentation with addicting puzzles! 

Ah, this brings back memories of the good ol' days of text adventures. 

The physics feels good, but I'm in the dark about the strengths and weaknesses of each cube, and how to navigate challenges.

I feel I'm not smart enough for this game.

5/5/5. Addicting and original puzzle game. Well done!

The rotating maps aspect is really cool, and I like the three classes, but collecting coins with no purpose is a bit tedious. 

Very original concept-- I especially like how you can break molecule chains by letting other molecules hit the connections. I wish I had more control of my main molecule though, especially when it came to the more complicated patterns I was constructing. 

(1 edit)

The physics-based challenge of moving the ball is intriguing, especially when dealing with two different control sets. However the ball physics does not seem responsive, and the planes move way too fast.

First off, the name is great. Second off, I like the navigation and hook shot, but ultimately I'm completely confused what I need to do. 

Like discovering a new way to play checkers, this is a fantastic puzzle concept. 

I like the paper style of the game, and the attraction gameplay aspect starts off interesting, but soon I became confused what to do. 

(1 edit)

Visuals are interesting, and I like the puzzle concept, but the characters move much too slow.

Fantastic visuals. And I like the arcade-y gameplay loop, but after awhile I was confused what I should be doing. 

Interesting concept to combine two arcade classics. However, it feels like the ball needs to be faster, and there needs to be a more predictable enemy in the center to hit. Also, it seems to be random when I switch from Pong to Space Invader mode?

The graphics are pleasant and the orbit system is interesting, but I have absolutely no idea what the objective is in the game.

I like gathering drones and having the huge fire power to mow down enemies. Well done! I just wish the drones wouldn't get detached so easily. 

Interesting concept to move the platforms and also move the player, but the level design is confusing and doesn't seem to have any pattern.

I like the creature design, but the gameplay loop is too difficult-- enemies spawn faster than the player can shoot or stab. Also no control over what is attached to the creature means you can get stuck, and you don't seem to die?

Very interesting concept, but it was somewhat difficult to move the camera around. I also wish the screen was a little more zoomed out.

I don't know if I'm missing some instructions, but I had to figure out that I needed to use both a keyboard and controller-- which is an interesting concept, but the controls were awkward (up/down reversed on keyboard)

Not a bad game concept, but I wish I had more control over the movement and mace. I get it's supposed to be somewhat awkward, but it felt too much out of my control to use the weapon. There also to be an odd effect on movement when extending/retracting the mace. 

Addicting and fun physics puzzle game. Easy to learn, but plenty of room for improving as a player. And you really feel accomplished when you pull off clever shots. Nice work!