Play game
Inverse Connection's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1695 | 3.286 | 3.286 |
Fun | #2223 | 2.750 | 2.750 |
Overall | #2465 | 2.821 | 2.821 |
Presentation | #3278 | 2.429 | 2.429 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Maintaining the bond between the player and their buddy is the only way to survive. When the bond breaks, the game ends!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really a fun idea and a nice proof of concept on the game mechanic. I would love to see a more fleshed out version of this some time after the jam. :)
Hit a bit where by second level I couldn't swap between world anymore :( it was an interesting concept tho!
Sorry you ran into that bug! We actually spotted it right before the deadline, but didn't have time to fix it before the submissions closed :(
Interesting game. I wish I could switch worlds faster and that the visuals were easier to distinguish, but overall this was a cool game. Nice work.
Thanks for playing it! There's a lot to work on and improve. Hopefully we'll be able to continue working on it after the game jam.
I think I beat it? The game reset back to the beginning. Cool concept that was fun to play!
Yeah, we were really stretched for time; only started making levels a couple of hours before the deadline and didn't even have time to properly playtest, so after the last level we finished, the player is just thrown back to the main menu. Thanks a lot for playing! Hopefully after we can update the game again, after the jam is over, we can fix any issues and keep developing the best ideas into a proper game :)
I enjoyed the experience overall . I agree with Fehlix that it would really help if you had some more consistent visual indicators of what's in what world. Maybe if the background wasn't a solid colour the opacity of various objects would be more obvious? The whooshing sound effect, cooldown, change in backround, etc. all keep you from getting disoriented wrt which world you're currently in, though, so that's good.
Thanks a lot for the feedback! We'll rethink the color palette and try to expand on the most interesting parts of the game after this game jam is over.
i liked it!
Its a cool concept and I really like the keys and the doors. I woul recommend making the two world more diffrent. I was really confused most of the time in which world the object was.
Thanks for the feedback - we'll try clarify things more in a future version after the game jam with different colors and more distinguishing effects.