Hey guys, are you still making games?
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Holy Matri(x)mony's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #15 | 4.658 | 4.658 |
Overall | #35 | 4.251 | 4.251 |
Fun | #39 | 4.205 | 4.205 |
Originality | #412 | 3.890 | 3.890 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Join blocks together to match the pattern at the end.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Great job! The aesthetics are great and it feel good to play. Congrats!
I really like that one! The puzzles scaled quite well and the visuals were great
My only complaint is that I essentially had to take my headphones off because the music was a little much loud. Other than that, good job with this one!
This is close to the best game I've seen in the whole Jam. It got 5/5 for presentation before I'd even gotten to the first puzzle. That title screen was amazing. The only reason I'm not giving this a perfect score is that it didn't keep unfolding mechanics that I had to work into the puzzles. It only gave me one real AHA! moment compared to the other Jam game "Stuck again?" which did keep giving out new mechanics and forcing me into more AHA! moments. I'm looking forward to seeing this game in the top 100.
Great puzzle game!
I wish to play more of that later. I have a feeling that this sort of game is perfect for mobile game. You really need to publish it!
Hope I gonna see more extra levels later :P
Unique take on the "sticky blocks" idea! There's some incredible amount of polish in this game given the 48h deadline. Puzzles were really head-scratching, and there were a lot of "allllmost got it" moments during my time playing. Really satisfying when you finally beat a level, though!
Great game! Amazing graphics, music and level design. What is the song called that you used?
Thanks! So the song was made for the jam, but here's a link to it! https://drive.google.com/file/d/1XzDyo75-K4ARoh1hfqOE1x73lbaHDVQZ/view?usp=shari...
With a few more levels this would be ready for a paid steam release as is, amazing job! Level 10 really made sure I got the mechanics before I was allowed to win, bravo. I really like the music and art style too, can't believe this only took 48h!
Level 10 was an absolute nightmare. You're a monster and you should be ashamed.
...
Well done. The game just feels good. Cohesive art and theme and music and all well polished. The puzzles are well made and tricky without feeling too tedious, with level 10 as the exception perhaps.
Would love to see some volume controls or other features. Those are quick additions for a jam game and totes worth it. But that's really a nitpick because... I can't think of anything else for feedback. Sorry!
Damn that music is sick! I like it very much! The Game perfectly fits the theme in multiple ways. Great work on sound, visuals and level design. I also like the camera shake when you hit a wall while you are stuck.
Wow, this game got really cool effects and music! It's really enjoyable. Sorry tho, i wasn't quite capable to finish it, tree of possibilities type of puzzles are not quite my speciality :D
I love this game! Everyhing is impressive, art, music, level design, pacing. One thing I'm missing is a button to undo your last move tho, that would be a nice addition. Other than that, incredible job!
Honestly I'd almost not have guessed you made this in the same 48 hours we all had, it looks great!
The puzzles were designed well, I had a lot of fun~
Nice game! I saw it featured in Mark's stream and wanted to try it.
Sometimes those kind of puzzle games are too easy to solve, but this one was challenging enough!
That last level took me a long time to solve.
Great job on the level design!
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