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Cosmic Whiplash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #956 | 3.333 | 3.333 |
Originality | #1145 | 3.500 | 3.500 |
Overall | #1531 | 3.208 | 3.208 |
Presentation | #2480 | 2.792 | 2.792 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Connect your cosmic orbs together and wield them to smash through enemies who will try to cut your connections!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
cool concept and i like it. But, by using only the color blue. I had a little bit hard time at first distinguishing which was the "head" and which was the "tail" that can smash enemies. Overall, i like this game and i enjoy playing it
Thank you very much for your feedback. I'm glad you enjoyed the game. I will try other colours for the orbs in version 2.
cool concept and i like it. But, by using only the color blue. I had a little bit hard time at first distinguishing which was the "head" and which was the "tail" that can smash enemies. Overall, i like this game and i enjoy playing it
Interesting concept, but the orbs connected seem to drag on a bit too much.
Thanks for commenting.
Due to time constraints I limited the world to an arena and increased drag to keep the orbs under control and make the game harder.
A nice concept! The orbs movement felt a bit off - I’d expect them to swing around like a double pendulum on a spring, but they stopped pretty fast & seemed not to obey any physics. The game might also work better with different controls - maybe up/down arrows for forward/backward movement and left/right for rotating left/right? At some point (on wave 7) I think I’ve spotted some occasions when the orbs didn’t kill the enemies despite clearly moving through them, probably a bug. Anyways, good job!
Thanks for taking the time to comment.
Since I limited the world to an arena because of time constraints I decided to increase drag to keep the orbs under control and make the game more challenging.
I appreciate your feedback on the controls, I will experiment with other keys for version 2!
Good concept, but the main orb is wonky to control and it's hard to really use the momentum of the smaller orbs to your advantage. Also, not really clear why the connection rips sometimes.
I gave 1 in originality because it's pretty obvious with the theme.
Presentations is simple, but works.
Thanks for playing and commenting.
There is a trick to spin the smaller orbs around you, then it makes it a lot easier to hit enemies.
Orbs are disconnected by projectiles fired from the orange enemies.
Love this game :) Have not got past level 9 yet, still trying!
Really appreciate your feedback and good luck with level 9!