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Doppelganger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2130 | 2.946 | 3.125 |
Originality | #2776 | 2.828 | 3.000 |
Overall | #2973 | 2.593 | 2.750 |
Fun | #3996 | 2.003 | 2.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player character is joined to his doppelganger which after it dies 3 times, the player dies
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I really enjoyed the music in this game and felt that it fit the atmosphere. The gameplay was fun however the lack of an ending left me confused. It is a well polished game so far however!
Fun little game. I really enjoyed the scary and unexplained atmosphere. Really the only thing lacking was some better player feedback, as knowing which tiles should be avoided etc was mostly a matter of memorization for me. Still quite a nice game and I think with quite an unique gameplay idea.
Hello! Despite not quite being finished, I appreciate your submission. The game's music fits the haunting theme, and the visuals are not bad at all. I end up double tapping and killing my doppelganger twice in a row, oops. The lack of a tutorial is unfortunate, as it left me utterly confused originally. However, after I realized what was going on, it became more interesting. I do wish that the vision circle was bigger, or that what exactly was killing my doppelganger was shown/more clear. Regardless, thanks for this submission! The concept is certainly interesting.
Hi! I'm glad you enjoyed it, a tutorial was actually in my plan, unfortunately, the game jam does not actually line up with my weekend (friday and saturday) so did not have time to add a quality one in. As for what's killing the doppelgangers, I actually have a floor spike animation but once again didn't quite have time to implement it. So I attempted to polish what I had. Thanks for the suggestions, I will definitely attempt to time manage better next year!
It feels like a mind sweeper like game. I haven't played anything like it.
This was a really great mechanic. I wish you would develop it further! It can make for super interesting puzzles! Keep it up. Good luck!
Sound is really nice, good job !
I found a ladder, I'm not sure what to do with it tho ?
One thing that bothered me is that I kept sending two guys to die in the same spot, because of the muscle memory of the double tap in a direction to move.
I'm glad you enjoyed it! Right... The ladder represented the goal which was later realised was never programmed. As for the double tap. that makes sense I should add more delay to the spirit after it dies. Thanks for the feedback! :D
Ahah no worries, I would add that reaching the ladder is the goal somewhere on your game page so that people know when they completed the game.
Oh yes! Good idea, I may have accidentally wasted some people's time haha
https://www.youtube.com/watch?v=UBX8MWYel3s
Hi, this was my first GMTK game jam and this is more of a demo of a cool mechanic and concept than a full-blown game. Thank you for viewing my game though!
Nice concept!
Thank You! :D