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Bukungus

157
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A member registered May 20, 2020 · View creator page →

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The games as satisfying as its sound effects which are satisfying. Swell job.

The simple satisfaction of becoming larger, the pleasant art style, I'm surprised how much you got out of this simple concept in such a short amount of time.

Almost the moment I started playing I felt like you had something here. Something about the way the goblin attaches to the ledges feels satisfying along with a decent challenge and with the upgrade system I really feel like you got something here. I'm happy I decided to check out a few games just before this jam ended now.

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The snowball super power is pretty neat. It seems to me that getting hit is an unavoidable penalty at a certain size. I like the vibe that the simple low-res visuals with the music makes.

First I thought it was the old "grow larger and smaller platformer" but then realized you can do that to objects as well and found it nice that you took the mechanic a little further, Nice visuals, I think it could use a little spice though.

I wish I was the purple dragon...

Good choice to make it so the fire doesn't rise until the first block is placed so there's a good chance to get a grasp of things. There's a little instance where I confused a part of one of the blocks for something I could jump on maybe dew to the color however overall I found this to be one of the funnest games I've played in this jam so far.

You really spooped me with that ending.

Smart way to approach an art style for a jam game. I didn't expect to swindle people in a game that looked like this.

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It's odd to me that the jump height decreases when you are small but doesn't increase when you are large. Not that it's bad. It's just odd.

I'm making a game on game maker studio 2 and when I run it on a web browser it works but not when I run it through itch.io. I understand I have to request something using "http_request()" this somehow but I honestly have no clue how to get it to work and I'm tired. Been going at this for a few days. Is there anyone that could help ?

Thanks

Ambitious for 48 hours.

It reminds me of Pompom except more arcade-like and with the dice thing. I had fun.

It has some decent game feel with the jumps and a few simple but enjoyable puzzles. Nice lil game you got here. Swell job.

I like the art.

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I had a fun time with it. I like the art of the turtle and the bit of humour at the end.

For how simple it is simply rotating the camera to aim feels intuitive.

I like the mechanics, they're unique and fun. The animation and art is also fantastic. Swell job fellows.

Fun idea. I'd say rolling to roll a dice is funner then just rolling a dice.

The different simple weird designs of the enemies made me want to play through it just to see them all.

I like the presentation. I think its kinda charming to see it zoom out on the dice in 3D while its re-rolling, I will also say I got the four side level 5 times total including four times in a row. Its pretty well polished and for 48 hours I respect what you pulled off.

I intend to release an update after the jam. If anybody gives me critique It might help me release a better update if anyone is interested it would be appreciated.

Nice visuals. I think slashing at enemies could feel better however I appreciate listening to the peaceful music while consuming the corpses of my enemies.

I can see this being addictive.

I like how there can be a guaranteed outcome though it requires using a lot of bullets. Its Impressive how interesting this game is for a 48 hour game jam.

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I like the way the characters art uses two different shades to aid with a sense of depth. I think a game like this could use an incentive other than score.

Hope you had a great time is so bubbly...         he he he...             bubbles...

At 1:12 in the intro music I was like "wow cool". I had another "wow cool" in the Snowlands. The forest music reminded me of grape gardens from Kirby though its quite different. Good musics.

This music fits Ambient Horror for sure. Swell tunes me ole chum ! The hard to decern eerie voices was a good call.

Moon Dance gave me Stewart Copeland/Spyro vibes. Good tracks !

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I like the bendy notes in "salute your grass". They make it sound all laid back and cool and stuff. The bendy notes do that for all your music. I approve of your bendy notes. Not that me approving has much significance beyond that...

That Nestle king sure gave me a lil spook !

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All the tracks are different from each other and decently varied within themselves. My favourite track is the last because of the way it speeds up and slows down. It makes it more organic sounding and fits the "small comfort" vibe I assume its going for. good stuff.

Relaxing and sombre. fitting. I like the timbres.

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That music fits what you're going for. Its also really good. "the place" was stand out to me for that combination of happy music and that eerie sound effect you used as a timbre, I see what you did there ;) , I'm totally the only person who did ;)

I can see you getting top 3 with these tracks. Quality, Variety,  The ability to do perfect back-flips.