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Individual of Scrutiny's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2354 | 3.005 | 3.188 |
Overall | #3603 | 2.318 | 2.458 |
Fun | #3729 | 2.121 | 2.250 |
Presentation | #4663 | 1.827 | 1.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
An agent and their handler have to always be "Joined Together" but sometimes one must unjoin/disjoin/disconnect also to survive. In this game, as a handler you must balance the following: Staying connected to your agent to achieve your objective, or disconnect to help with survival.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Yeah, the game needs some better art assets and a proper tutorial on how things work.
but hear me out, once i figured out my possible actions, I saw the true potential of a game like this: helping a spy or a team acomplish their mission by interfering w the city itself. loved the idea of the dual positive/negative aspect of the "jam signal" skill. a finished game like this would make me feel super smart. >=)
maybe the scope was too big for you to polish everything, but a great idea! congrats!
Exactly! That's what I was trying to go for! Unfortunately for me, what time I had set for polishing was instead spent trying to fix things that were constantly breaking :D. Thank you so much for playing! :)
it wasn't clear how things worked, but I believe I managed to play. Anyway, I think it was a good idea. good luck with your project!
Thank you so much for playing! :D
This was neat. I think it might need slightly better explained whats happening though.
Yep!! The current instructions were supposed to be placeholder until I got some time to polish...aaaaand well, er... :D. Thanks for playing :)