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CXPL

34
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2
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A member registered Jun 02, 2021 · View creator page →

Creator of

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This was a nice game. The concept was unique, and the game is short enough that it isn't boring. The chain felt weirdly 'floaty' and at times I was worried that it was going to drift into enemies outside of my vontrol.

This is one of the better games I've played this jam.  I liked the feeling of chaining a bunch of enemies together and taking them out quickly. I feel like either the enemies are too fast or the chain attack is too slow, as they're too fast to run from and your chain is often on cooldown from dealing with the last enemy.

This was an interesting take on the control 2 people mechanic. Havign the aim of the second ship be based on the cursor position relative to the main ship was an interesting choice. Unfortunately there seems to be a bug that prevents moving past the second level.

This game was fun and a very unique idea. The ai chess pieces felt very unpredictable, which meant I was sometimes just waiting for them to move in a way that was useful.

This was a cool and unique game. It definately went on for longer than I expected, even though I didn't finish due to getting stuck.

This was a fun game. It felt like a lot of the time I could just run through and ignore the police which I don't think was the intent but it was still fun.

The game was very cute, and the idea that the connection pushes them apart instead of pulling them together was very unique.

I like the aesthetics of this game, and I think  that having the movement be very momentum based and floaty made for some tense moments. I did feel that after collecting a few pieces of junk I was moving very slow.

I like the idea but the speed of the staff feels too slow vs the speed of the enemies. Also the fact that the staff moves faster if you use both a/d and the arrow keys felt weird.

This was a fun arcadey style game. I liked the tension when trying to slip between falling rocks. Movement did get a bit weird when I was holding a lot if rocks.

Good game, puzzles got quite challenging later on.  I also thought its presentation was very nice.

The visuals and presentation of this game are definately a standout, and the gameplay isn't bad either. It is a little short being only one level long though. (Also the fact it has online multiplayer is neat).

This was really fun, and both the art style and music were great. I wish there was a way to see what each slime did ingame though.

This game was fun, but the physics were super janky and it never felt like the unicycles were connected. (Also I love the name).

This was fun and I think the risk reward thing is good. It's also fun to become so powerfull you can kill the bosses before they even attack.

Cool concept but was quite buggy at times (randomly jumping different heights, blocks disconnecting, clipping through walls etc.)

I like the idea and the simple artstyle. I think the platforming may be a little too precise for the puzzly vibe of the game but it was still enjoyable.

This game was really fun and the potion man is cute. I was stuck on the first level for a bit until I realised my health regened.

It's rare to see a PICO-8 game so that was neat. The game had some interesting ideas even if some parts were a bit akward (such as firing a bullet and then flying into it).

Interesting idea with nice visuals/music. Not what I thought of when I saw rhythm platformer but still good.

A fun puzzle game. Got a bit challenging towards the end.

I think this game is fun and the dark world mechanics are interesting. I feel like the light world should maybe connect to the theme better?

Impressive that it was made in only 4 hours.

This was a good time but I think the control scheme is a bit weird. Trying to use wasd, the arrow keys and the mouse all at once was difficult.

This was really fun, if a bit too difficult for me.

I like the idea of gathering all the drones. It's a bit hard to pick up heath packs with the correct unit though.

This was shockingly well made for only 48 hours. It's probably my favourite game so far. I do agree that it can be hard to see past the blocks though.

This was a good little puzzle game. It also has a nice theme.

This was adorable

This was neat, but sometimes the lost stinger would be outside the camera which was annoying.

I had the same issue

This was neat. I think it might need slightly better explained whats happening though.

Thank You. I wanted a countdown to prevent accidental restarts but I agree that 3 seconds is probably too long.