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Config A Planet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1880 | 3.064 | 4.333 |
Overall | #2156 | 2.959 | 4.185 |
Originality | #2230 | 3.064 | 4.333 |
Fun | #2241 | 2.750 | 3.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The planet is something "joined together", and you can "join" or "break" freely. Moreover, the game will reveal the topic gradually: "people and the nature is joined together".
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
i dont understand what you are supposed to do
从B站(bilibili)过来的,确实有新意而且个人觉得还行吧
All music, sound effects and art are original, although the music is not made in the 48h period.
I loved it! I would rebalance the speeds so the “joined” parts are a bit faster and the “broken” a little slower, to make it less uncontrollable. Even with that, it is really fun to mess with the planet!
Thanks for replying!
Well, I have to admit that the programming part took me sooooo long, that there's little time left for me to do the balancing. (sad)
The mass of a part is proportional to the pixels in it (with a minimum of 24), and will be reduced to 1/7 upon disjoint.
I personally love the "broken" mechanics for large planet parts, as it shows the mass of the planet very exaggeratedly. The "joined" mechanics for small planet parts satisfy me as well. However, for joined large parts and broken small parts, maybe I've pushed too far.
NO BUG PLEEEEEAAASE