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Fm233

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A member registered Jun 01, 2021 · View creator page →

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Thanks for replying!

可能是因为当时直接写的按照世界坐标识别数字……现在看来应该从多角度识别,然后如果有7就直接判过

It's probably because I made the system recognize the number according to there world coordination... If only I made it attempt at different angles, and if any of them returns "7", the player wins.

Good job! Love how uncertainty binds with not only the power of attack, but also how it can attack!

虽说有时会感觉莫得选择(比如第一盘因为永远没南瓜在第二天就倒了),但即使光是看这个画面,就感觉很有意思了 :) 角色的动画很丝滑,而且即使只有48小时,内容都不少了!

Although sometimes feeling lack of choice (eg. never getting pumpkin until dying on the second day), but the graphics alone is pretty satisfying :) Amazed by how smooth the movements are. Despite having only 48 hours, the diversity of contents is already able to make me satisfied!

好喜欢这种画风!很喜欢骰子到平台上会下沉一下,以及失败会碎掉的细节 :) 

同时探索出了一个小技巧:没有思路的时候后找个2x2的地方转一圈,就很可能解决问题(

Love your graphics! Pretty enjoy that the dice can make the platform sink for a moment, and that it breaks on failure!

A tip for playing: when you have no clue, go a circle on a 2x2 platform and that might help

好的 :)

That's true. I used a neural network to recognize the number, but it lacks the ability to understand that number can rotate freely in my game. There was no time for me to improve the network as well, so apologies!

See lots of potential in your concept! Love how each dice is completely random, but players can optimize their choice to nearly guarantee victory.

Thanks! your team did a really great job btw :)

It's awesome to have customizable blocks, while not being able to rotate them balances out the overpowerness of the mechanism. Good job!

(1 edit)

There is a zip build as well

(Edit: if it doesn't work either, then nevermind)

All music, sound effects and art are original, although the music is not made in the 48h period.

Thanks for replying! 

Well, I have to admit that the programming part took me sooooo long, that there's little time left for me to do the balancing. (sad)

The mass of a part is proportional to the pixels in it (with a minimum of 24), and will be reduced to 1/7 upon disjoint.

I personally love the "broken" mechanics for large planet parts, as it shows the mass of the planet very exaggeratedly. The "joined" mechanics for small planet parts satisfy me as well. However, for joined large parts and broken small parts, maybe I've pushed too far.

NO BUG PLEEEEEAAASE