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Eduardo Rodrigues

97
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9
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A member registered Jul 23, 2019 · View creator page →

Creator of

Recent community posts

The gameplay feels nice, but the camera could improve to put the characters more in the center. Still really fun to play!

I loved the concept! But the level design could have some polish. It is often a good idea to give the player some space in the first level so they can feel the movement and get used to it. I hope you develop it further, congratulations for the entry!

Thanks for the feedback and for reporting the problem!

Thanks for the feedback! é nois

Thanks for the feedback! I intend to implement the preview block after the Jam, and might also add new levels in the future!

Thanks for the feedback! I am considering the possibility :)

This could become a really good game, but I think the mechanic is not well used. Most levels don’t require the existence of two characters and are just “do x two times”, you should try introducing more challenges where one would mess with the goal of the other, or goals that they must get coordinated to resolve. Also, the levels rotation are quite annoying and don’t really needed to happen. I see great potential in it! Keep it up!

I liked it! However the level design confuses a bit. It would be nice if the green character started at the left of the screen, it would be more intuitive as most games starts with the character at the left.

The concept is really cool, but the controls are kinda weird, couldn’t get used to the jumping button. Also, you don’t get any indication of damage, it would be cool to have a immunity frame or knockback.

The level design could have some tweaks, but in general they are excellent at teaching the mechanic, nice done!

Glad you like it! Fun fact: the last level was added minutes before I submitted it, so I didn’t work much on it. I also intend to add some more levels after the jam!

I loved that mechanic! That is one of my favorites from the jam so far, I hope you keep developing it! I only think the rocket level was a bit too long for the first time introducing it, but the rest of the levels have a really solid design.

Not sure if I understand what you mean, but in most puzzles once you know the solution it is just about executing it

Thanks for the feedback! I will try tweaking the colors in case I update it

Ohh I get it, I thought I was taking damage from every bullet

The game is really nice! but the dog feels really slippery, I think this could be tweaked

Level design is really clever! not the most original idea, but it is really well executed, congratulations!

I enjoyed the ghost mechanic a lot! However the dialog gets kinda annoying, specially considering how slow the text is typed.

Acertou :) Gostei demais da sua ideia, seria legal explorar ela depois da jam

Really good game! It needs a way to see your HP though, but it is a pretty nice entry!

It lacks some enemy variety, but it is pretty fun to use the ball’s physics!

The general idea is really cool, but I think it lacks some balance. I feel the parts are too weak, it is hard to keep them even at the beginning. Still a cool entry, congratulations!

The game is pretty fun, but relying on they turning on their on is a pain sometimes. Also, you didn’t need to explicitly say the rings were optional, you could try showing this to the player in the main path so he would inevitably get it and realize it was a optional collectible

Really fun to play! At the last level I found out you could fly if you clicked fast enough though, but still great!

Really fun! It could be more challenging, with levels that require more skill with the throwing mechanic, but it is pretty decent for 48 hours, congratulations!

Cute game, I liked it! It could receive some polish, like a better way to see that you already complete one person’s “wishes”(?)

The game lagged pretty hard to me at the boss fight, but I still found it an interesting game! I like how you can just steal enemies parts during fights

The idea is really cool, I like it! The gameplay itself could be improved with obstacles and other stuff. Currently you can just spam your mouse on the whole screen and win pretty quickly.

The color palette is incredible! The grappling hook is pretty fun and mostly satisfying to use. Although the game starts too hard, you should try starting with a simple pit or something similar. Also it would be more smooth if you could click anywhere to use the grappling hook, then just check if it is a valid surface to hook into.

I hope you develop it further! Really cool entry.

The presentation is really good, it is also really fun to play! However it is kinda frustrating when you can’t turn around on time (not sure if it was intentional or not), it feels like the game relies too much on luck for me.

Also using up and down keys would be more intuitive, you could make both work really!

Thanks for the feedback! Funny enough, I intended to add both your extra suggestion, but time didn’t allow me at the end.

Thanks for the feedback! I will consider it :)

Pretty funny playground! The music also fits really well in it.

Simple yet really fun! One of my favorite entries so far

Bug report: pressing space when the upgrade tab opens freezes the game (happened 2 times for me)

Even being pre-existing assets, it fits really well! The level design is also a positive point in here, loved it!

The game is really good! But I think the text was a bit unnecessary, since your level design was really good enough to teach players through experimentation or intuition.

I enjoy the simplicity of the assets, the level design is also really well done!

The presentation is excellent! I really loved the way you teach how to pull stuff. I think the icons that shows the combinations are too small, but other than that it is one of my favorite entries so far!