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Grey Area's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2996 | 2.567 | 2.567 |
Fun | #3038 | 2.400 | 2.400 |
Overall | #3147 | 2.522 | 2.522 |
Originality | #3268 | 2.600 | 2.600 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
By joining items, or separating items, you can solve puzzles in the main world.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Wow, Im pleasently surprised by this concept. It was hard to grasp at first since there is no tutorial, but after I looked at it, it clicked and it suddently made sense!
With a bit of tweaking, you could turn this into a real nice puzzle platformer, with mechanisms and other fun stuff!
The openess of the first level is nice, having to ways of compleating it tells me there might have been plans to feature multiple ending depending on weather you slip with your partner or not. I like to think that was it.
I have two issues with this: 1.- The jump sucks. I simply dont like holding to jump, I think it would be better if when you pressed it, it sent you jumping, and tghe longer you holded the button, the more you would jump. At least the should be how it works while you are splitted.
And the other issue I had was with the physics of the boxes, moving them was a whole ordeal and sometimes I would get stuck on them or in between them.
Overall, Its pretty good, it fits the theme well and I loved how the music splits into two melodies. I just wished the black and white melody were almost identical in the number of instruments. The black one feels sad and lonly, while the white one feels inspiring and joined. 4/5, keep up thje good work!
nice platformer, but I think you need to improve control
The sounds of the game are good, but the gameplay was very difficult. I think you can improve your drawings. Other than that it was pretty good.
I loved how you split the audio into different channels depending on what character you're playing. The idea itself isn't anything new, but I think you did a pretty good job of making it your own own. I'd say the only thing that needs work on is the movement. Right now, the characters are extremely slippery which causes them to fall down tiny platforms. Other than that, I really enjoyed it!
the presentation is good with the different music layers working alone when the duo is split or together when they are... well together, the dual world idea might not be the most original out there but you managed to implement it pretty well, also the level design was pretty nice, I didn't feel stumped at any point, the controls though weren't the best, both characters were very slippery, making the jumps on tiny platforms more of a hassle then they needed to be.
You did a great job my seperating the music into the separate channels and then play one or the other depending on which character you're playing! Nice game - I was going for the "you can split your character" approach, too. Have a nice day
Controls were clunky enough to make it nearly unplayable. However, the style and story is super cool nice job. I would use a velocity system thing in the future though