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Splintered Spectrum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1333 | 3.368 | 3.368 |
Overall | #2578 | 2.772 | 2.772 |
Originality | #2860 | 2.789 | 2.789 |
Fun | #3638 | 2.158 | 2.158 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Everything in our game is joined through a central mechanic of colours shifting for the player.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I LOVE the artworks, gg to the artist! :D I also really like the concept of the light changing depending on the closest crystal; could still use a bit of polishing on the font (it looked very default-y), the sound effects adn including more mechanics to make it less monotonous. Overall, good work :)
hi! thanks so much. i'm the artist who spent 6 hours of this jam drawing rocks 🥲i also did the cover and character art/animations! glad you enjoyed playing!!
Great game awesome art work creative mechanics for a game jam crunch. You guys really have a lot of potential keep them coming!!!
Looks good, sounds good, animates good.
But is too monotonous. And i couldn't recognize if i were somewhere. Also i just run without worring. Traps were too easy to avoid, same battle.
But yeah it looks awesome
Some people have found they can identify where they have been by whether or not the traps activate.
Still, glad you liked it!
The color shift was a great mechanic! Loved the art for the icon :)
Show post...
good
The game looks great, the shadow and lighting of the game is really awesome. The combat took a little getting used to, but the exploration with the environment and lighting was really cool.
It's an interesting concept, but since I saw no sign of actually combining/joining any of the crystals together, I wasn't sure how it fit. I ran around in the maze for a while and found 2 crystals, but it didn't really make a difference to combat - I think the hitboxes might've been a little unexpected. It felt a little bit like playing an infinite runner due to the speed of movement combined with the number of dead ends, so I'm afraid I didn't finish, but not bad. Cheers.
I'm glad you enjoyed it overall. Unfortunately the crystals themselves don't join together but the colours do. As you collect crystals colours become more and more vibrant which is the central mechanic of the game. And yeah, hitboxes are hard! I'm glad you liked it overall though!
Thanks for playing!
^_^ I forgot to say I also enjoyed the music, really fit the environment.