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A jam submission

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A physics driven Crowd Manipulator
Submitted by Heimsel — 50 minutes, 28 seconds before the deadline
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Results

CriteriaRankScore*Raw Score
Presentation#27192.6833.600
Originality#27652.8323.800
Overall#29442.6093.500
Fun#32702.3113.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The main mechanic was inspired by the theme. The vision was to create a physical blob, that consists of many small elements and has to be shaped into forms to solve puzzles.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Nice game, I thought that the freezing of the balls felt really good, since it let me organize what I was doing better than just trying to escape them without disturbing them too much. Good job!

Submitted (1 edit) (+1)

Extremely creative and unique game mechanic, plus it fits the theme so well! One not only has to solve sequence puzzles, but also manage grouping the items into the required shapes, platforming while keeping the shape, and not accidentally knocking overly many over the edge! So so cool!! Fantastic graphics, straight forward and easy to understand. The sound effects really do help with knowing what mode the magnet is in. Well done on a well designed game!! 13/10!! :D

Submitted

Cool mechanics and ideas but I found the physics to be really annoying. Couldn't make it past the second level even though I'm pretty sure I know what I'm supposed to. But the one of the five balls kept falling off the tiny button. I'm pretty sure I was supposed to get the balls in a line with the environment but getting 15 was just too hard. One or two always fell off.  I tried to take a few at a time but then I had a timer to deal with.

The movement and mechanics feel nice, everything is easily understandable and well explained. Good structure with the tutorial being part of the game experience, slowly adding new mechanics. Rather easy to solve as of yet, but there were definitely a few moments where you had to figure out the way to go. Last level really shows whats possible. Not bad, 13/10!