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Chain Dungeons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3376 | 2.385 | 3.200 |
Fun | #4173 | 1.938 | 2.600 |
Overall | #4209 | 2.062 | 2.767 |
Originality | #4844 | 1.863 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You pick the levels that join together to make a dungeon as you progress.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Art was pretty solid for such a short time development, and the overall idea also has potential. The only complaint I can think of is that the dagger attack needs the character to be too close to enemies and it ends up being a little frustrating. Anyways, that's something easily fixable. Good job!
Pretty fun, liked the art for the player character. There was some annoying level of difficulty in getting too close to an enemy and immediately dying but nothing that couldn't be easily fixed. Good stuff!
Fun to see how the levels change, but really only clear once you play them. Would be nice to get more of a preview of what choices you're making. Controls could use some polish. I got a few game overs when it said I still had lives left.
Cool concept, and the enemy art design reminded me a little of Hollow Knight. Controls and collisions were a little finicky and hard to get used to, but overall great work for a 48-hr jam!
Impressive animation considering the time restraints, and cool interpretion of the theme! As mentioned before the hitboxes were a bit unforgiving, but I especially like the falling objects :)
I like the game, but the hitboxes on the souls are a bit jank at the end. Looks great. Would be cool if there were branching paths instead of same levels, but it's a game jam.